private void Start() { if (SceneVerifier.IsInMainSceneOrTutorial() == false) { return; } towerScript = GameObject.FindWithTag("GameMaster").GetComponent <InstancesManager>().GetMasterTowerObj().GetComponent <TowerScript>(); }
private void OnMouseExit() { if (SceneVerifier.IsInMainSceneOrTutorial() == false) { return; } mouserCursorManager.SetIdleCursor(); }
private void OnMouseExit() { if (SceneVerifier.IsInMainSceneOrTutorial() == false) { return; } cilinder.GetComponent <OutlineObjectMainTower>().enabled = true; cilinder.GetComponent <OutlineObjectMainTower>().entrou = false; }
private void Awake() { if (SceneVerifier.IsInMainSceneOrTutorial() == false) { return; } waveSpawner = GameObject.Find("GameMaster").GetComponent <WaveSpawner> (); hp = waveSpawner.GetBaseHP() * hpEnemyConst; }
private void OnMouseEnter() { if (SceneVerifier.IsInMainSceneOrTutorial() == false) { return; } if (towerScript.IsPlayerInThisTower() == false) { cilinder.GetComponent <OutlineObjectMainTower>().enabled = true; cilinder.GetComponent <OutlineObjectMainTower>().entrou = true; } }
void Start() { if (SceneVerifier.IsInMainSceneOrTutorial() == false) { return; } GameObject gameMaster = GameObject.FindGameObjectWithTag("GameMaster"); player = gameMaster.GetComponent <InstancesManager> ().GetPlayerObj(); masterTower = gameMaster.GetComponent <InstancesManager> ().GetMasterTowerObj(); SetMasterEffect(null); }
void Start() { // Finding the player gameObject if (SceneVerifier.IsInMainSceneOrTutorial() == false) { return; } player = GameObject.FindGameObjectWithTag("Player"); if (GetComponent <TowerScript> () == null) { return; } partToRotate = GetComponent <TowerScript> ().partToRotate; playerSpawnOnTower = GetComponent <TowerScript> ().playerSpawnOnTower; mouseCursosManage = GameObject.FindWithTag("GameMaster").GetComponent <MouseCursorManager>(); }
void Start() { if (SceneVerifier.IsInMainSceneOrTutorial() == false) { return; } // Take reference of instance manager to manage different canvas instanceManager = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <InstancesManager> (); // See if it is an Research Tower SearchCenterPlace scp = GetComponent <SearchCenterPlace>(); if (scp == null) { // If it's not, get UpgradeCanvas upSysRef = instanceManager.GetUpgradeCanvas(); } else { // Else, get ResearchCanvas from InstancesManager upSysRef = instanceManager.GetResearchCanvas(); } // Instantiate the correct canvas object in this tower upSys = Instantiate(upSysRef, transform.position, transform.rotation, transform); // Check if there is a Canvas on this tower Canvas towerCanvas = GetComponentInChildren <Canvas> (); if (towerCanvas == null) { Debug.Log("Canvas is null no tower " + gameObject.name); return; } // If there is, deactivate it for now upSys.SetActive(false); }