public static ICutEffect GetCutEffect(SceneTypeEnum sceneType) { ICutEffect cutEffect = null; if (sceneType == SceneTypeEnum.CurveStagger) { cutEffect = new CurveStaggerCutEffect(); } else if (sceneType == SceneTypeEnum.FrontBackUnfold) { cutEffect = new FrontBackUnfoldCutEffect(); } else if (sceneType == SceneTypeEnum.LeftRightAdjust) { cutEffect = new LeftRightAdjustCutEffect(); } else if (sceneType == SceneTypeEnum.MidDisperse) { cutEffect = new MidDisperseCutEffect(); } else if (sceneType == SceneTypeEnum.UpDownAdjustCutEffect) { cutEffect = new UpDownAdjustCutEffect(); } return(cutEffect); }
/// <summary> /// 获取场景持续时间 /// </summary> /// <param name="sceneTypeEnum"></param> /// <returns></returns> public float GetSceneDurTime(SceneTypeEnum sceneTypeEnum) { string key = ""; if (sceneTypeEnum == SceneTypeEnum.CurveStagger) { key = AppConfig.KEY_CutEffectDuring_CurveStagger; } else if (sceneTypeEnum == SceneTypeEnum.FrontBackUnfold) { key = AppConfig.KEY_CutEffectDuring_FrontBackUnfold; } else if (sceneTypeEnum == SceneTypeEnum.LeftRightAdjust) { key = AppConfig.KEY_CutEffectDuring_LeftRightAdjust; } else if (sceneTypeEnum == SceneTypeEnum.MidDisperse) { key = AppConfig.KEY_CutEffectDuring_MidDisperseAdjust; } else if (sceneTypeEnum == SceneTypeEnum.Stars) { key = AppConfig.KEY_CutEffectDuring_Stars; } else if (sceneTypeEnum == SceneTypeEnum.UpDownAdjustCutEffect) { key = AppConfig.KEY_CutEffectDuring_UpDownAdjust; } string durTime = GetConfigByKey(key).Value; float d = AppUtils.ConvertToFloat(durTime); return(d); }
public void Navigate(SceneTypeEnum sceneTypeFrom, SceneTypeEnum sceneTypeTo, CustomObject customObject) { var sceneName = Strings.GetScenePath(sceneTypeTo); // Load Scene _loadOperation = SceneManager.LoadSceneAsync(sceneName); _loadOperation.allowSceneActivation = true; LogicManager.BaseManagers.Coroutiner.StartCoroutine(WaitSceneLoading(sceneTypeTo, customObject, () => OnChanged(EventTypeEnum.NavigationEnd, sceneTypeTo))); }
public static string GetScenePath(SceneTypeEnum sceneTypeTo) { string sceneName; var isExists = _sceneNameStorage.TryGetValue(sceneTypeTo, out sceneName); if (isExists == false) { throw new UnityException("It is unknown scene"); } return(sceneName); }
private void HandeleSceneChanged(SceneTypeEnum sceneType) { if (sceneType == this._sceneType) { _canvasObject.SetActive(true); } else { _canvasObject.SetActive(false);//dsadasd } }
private void HandleSceneChanged(SceneTypeEnum sceneType) { if (sceneType == this.sceneType) { canvasObject.SetActive(true); } else { canvasObject.SetActive(false); } }
public SceneConfig(SceneTypeEnum sceneTypeEnum, DataTypeEnum dataType, DisplayBehaviorEnum displayBehavior, DestoryBehaviorEnum destoryBehavior, SubCutEffectTypeEnum subEffect, DaoTypeEnum daoTypeEnum, float durTime) { _sceneType = sceneTypeEnum; _subEffect = subEffect; _dataType = dataType; _durTime = durTime; _displayBehavior = displayBehavior; _destoryBehavior = destoryBehavior; _daoTypeEnum = daoTypeEnum; isKinect = 0; }
private IEnumerator SplashScreenAsync(SceneTypeEnum sceneType) { yield return(SceneManager.LoadSceneAsync(SceneTypeEnum.SplashScreen.ToString(), LoadSceneMode.Additive)); OnSceneChanged?.Invoke(SceneTypeEnum.SplashScreen); yield return(SceneManager.UnloadSceneAsync(SceneManager.GetActiveScene())); SceneManager.SetActiveScene(SceneManager.GetSceneByName("SplashScreen")); yield return(new WaitForSeconds(3f)); yield return(SceneManager.UnloadSceneAsync(SceneManager.GetActiveScene())); yield return(SceneManager.LoadSceneAsync(sceneType.ToString(), LoadSceneMode.Additive)); OnSceneChanged.Invoke(sceneType); SceneManager.SetActiveScene(SceneManager.GetSceneByName(sceneType.ToString())); }
private IEnumerator WaitSceneLoading(SceneTypeEnum sceneTypeTo, CustomObject customObject, Action action) { var isLoaded = _loadOperation.isDone; while (isLoaded == false) { yield return(new WaitForEndOfFrame()); isLoaded = _loadOperation.isDone; } //Dirty code var sceneAttachedScripts = UnityEngine.Object.FindObjectOfType <BaseScene>(); IScene sceneTo = sceneAttachedScripts; sceneTo.SetDependencies(sceneTypeTo, this); sceneTo.Activate(); action.Invoke(); }
public List <SceneConfig> GetShowConfigs() { List <SceneConfig> sceneConfigs = new List <SceneConfig>(); string showConfigStr = _manager.globalData.GetConfig().ShowConfig; SceneTypeEnum[] sceneTypes = new SceneTypeEnum[] { SceneTypeEnum.CurveStagger, SceneTypeEnum.FrontBackUnfold, SceneTypeEnum.LeftRightAdjust, SceneTypeEnum.MidDisperse, SceneTypeEnum.Stars, SceneTypeEnum.UpDownAdjustCutEffect, }; DataTypeEnum[] dataTypes = new DataTypeEnum[] { DataTypeEnum.Enterprise, DataTypeEnum.Activity, DataTypeEnum.Product, }; JsonData data = JsonMapper.ToObject(DaoUtil.ConvertShowConfigStr(showConfigStr)); for (int i = 0; i < data.Count; i++) { //Debug.Log(data[i]["cuteffect_id"]); SceneConfig sceneConfig = new SceneConfig(); sceneConfig.sceneType = sceneTypes[int.Parse(data[i]["cuteffect_id"].ToString()) - 1]; sceneConfig.dataType = dataTypes[int.Parse(data[i]["contcom_type"].ToString())]; // 设置场景时间 sceneConfig.durtime = GetSceneDurTime(sceneConfig.sceneType); //Debug.Log("sceneType:" + sceneConfig.sceneType + "---dataType:" + sceneConfig.dataType + "---durtime:" + sceneConfig.durtime); sceneConfigs.Add(sceneConfig); } return(sceneConfigs); }
public static object GetScenePath(SceneTypeEnum sceneTypeTo) { return(sceneTypeTo == SceneTypeEnum.Menu); }
public void SplashScreen(SceneTypeEnum sceneTypeEnum) { StartCoroutine(SplashScreenAsync(sceneTypeEnum)); }
public void SetDependencies(SceneTypeEnum sceneType, ILoadManager loadManager) { _loadManager = loadManager; SceneType = sceneType; }
public void SetDependencies(SceneTypeEnum sceneTypeTo, LoadManager loadManager) { _sceneImplementation.SetDependencies(sceneTypeTo, loadManager); }
public void LoadScene(SceneTypeEnum sceneType) { SceneManager.LoadScene("Game"); }