/// <summary> /// Called when the layer changes (actor is added or removed). /// </summary> private void Value_ListChanged(object sender, ObservableListChangedEventArgs <Actor> e) { SceneTree.BasicListChanged(this, e); }
/// <summary> /// Called when the layer changes (actor is added or removed). /// </summary> private void Value_ListChanged(object sender, ObservableListChangedEventArgs <Actor> e) { SceneTree.BasicListChanged(this, e); }