// Start is called before the first frame update void Start() { if (FindObjectOfType <SceneTransitionLoader>()) { scene_transition_ = FindObjectOfType <SceneTransitionLoader>(); } }
// Start is called before the first frame update void Start() { _AM = FindObjectOfType <AudioManager>(); STM_ = FindObjectOfType <SceneTransitionLoader>(); isclicked = FindObjectOfType <IsButtonClicked>(); internaltimer = pauseSecondsBeforeLoad; }
// Start is called before the first frame update void Start() { stl_ = FindObjectOfType <SceneTransitionLoader>(); //text_ = GetComponent<TextMeshProUGUI>(); text_.enabled = false; to_menu_button_.SetActive(false); }
// Start is called before the first frame update void Start() { // Initialise GameObjects and disable portal STM_ = FindObjectOfType <SceneTransitionLoader>(); bomb_objective_ = GameObject.Find("Bomb"); portal_ = GameObject.Find("Portal"); player_ = GameObject.Find("Player"); portal_.SetActive(false); }
// Start is called before the first frame update void Start() { // Initialise GameObjects and disable portal STM_ = FindObjectOfType <SceneTransitionLoader>(); charger_1_ = GameObject.Find("Charger"); spawner_1_ = GameObject.Find("Spawner"); spawner_2_ = GameObject.Find("Spawner 2"); portal_ = GameObject.Find("Portal"); player_ = GameObject.Find("Player"); portal_.SetActive(false); }
// Start is called before the first frame update void Start() { s_l = FindObjectOfType <SceneTransitionLoader>(); if (load_scene) { if (start_scene_name != null) { s_l.load_scene_Asynch(start_scene_name); } else { Debug.Log("Bruh enter the menu scene name properly"); } } }
// Start is called before the first frame update void Start() { STM_ = FindObjectOfType <SceneTransitionLoader>(); training_grunt_ = GameObject.Find("TrainingGrunt"); training_grunt_2_ = GameObject.Find("TrainingGrunt 2"); training_grunt_2_health_component_ = training_grunt_2_.GetComponent <HealthComponent>(); training_grunt_2_max_hp_ = training_grunt_2_health_component_.getMaxHp(); training_grunt_2_.SetActive(false); training_grunt_3_ = GameObject.Find("TrainingGrunt 3"); training_grunt_3_health_component_ = training_grunt_3_.GetComponent <HealthComponent>(); training_grunt_3_max_hp_ = training_grunt_3_health_component_.getMaxHp(); training_grunt_3_.SetActive(false); player_ = GameObject.Find("Player"); portal_ = GameObject.Find("Portal"); portal_.SetActive(false); }
// Start is called before the first frame update void Start() { managerobject = FindObjectOfType <SceneTransitionLoader>(); }