예제 #1
0
    public void NextStage()
    {
        int index = SceneTranlater.GetCurrentBuildIndex();

        if (index < 4)
        {
            SceneManager.LoadScene(index + 1);
        }
    }
예제 #2
0
    private void Start()
    {
        int index = SceneTranlater.GetCurrentBuildIndex();


        objs[Mathf.Clamp(index - 2, 0, objs.Count - 1)].SetActive(true);

        if (index == (int)SceneIndex.THIRD)
        {
            StartCoroutine(BecomeLarger());  //第三关UI变大
        }
        m_rankImage.sprite = m_rankSprites[ScoreManager.Instance.GetRank()];
    }