// Start is called before the first frame update void Start() { sss = GameObject.Find("SceneSwitchingScript").GetComponent <SceneSwitchingScript>(); if (SceneSwitchingScript.isMac == false) { if (SceneSwitchingScript.isXbox == true) { GetComponent <StandaloneInputModule>().submitButton = "Xbox_Button_A_ALL"; } else if (SceneSwitchingScript.isXbox == false) { GetComponent <StandaloneInputModule>().submitButton = "PS4_Button_A_ALL"; } } else if (SceneSwitchingScript.isMac == true) { if (SceneSwitchingScript.isXbox == true) { GetComponent <StandaloneInputModule>().submitButton = "Xbox_Button_A_ALL_MAC"; } else if (SceneSwitchingScript.isXbox == false) { GetComponent <StandaloneInputModule>().submitButton = "PS4_Button_A_ALL"; } } }
// Start is called before the first frame update void Start() { onCookingStation = false; recipeBookImage.SetActive(false); ESP1 = GameObject.Find("EnemySpawnerP1").GetComponent <EnemySpawnerP1>(); ESP2 = GameObject.Find("EnemySpawnerP2").GetComponent <EnemySpawnerP2>(); ESP3 = GameObject.Find("EnemySpawnerP3").GetComponent <EnemySpawnerP3>(); ESP4 = GameObject.Find("EnemySpawnerP4").GetComponent <EnemySpawnerP4>(); levelLogicScript = GameObject.Find("LevelLogic").GetComponent <LevelLogic>(); sceneSwitchingScript = GameObject.Find("SceneSwitchingScript").GetComponent <SceneSwitchingScript>(); }