예제 #1
0
 protected override void OnLayerDestroy()
 {
     SceneSub.Remove("Scene UI");
 }
예제 #2
0
 protected override void Setup()
 {
     Add <ProcessorGame>();
     SceneSub.Add("Scene UI");
 }
예제 #3
0
 public void SetBench(int arg)
 {
     SceneSub.Remove(CurrentBenchLayerID);
     SceneSub.Add(arg);
     CurrentBenchLayerID = arg;
 }