예제 #1
0
 void UpdateCurrentScene()
 {
     if (sceneRoot)
     {
         // update SceneStreaming system
         SceneStreamManager.SetCurrentScene(nextSceneName);
     }
 }
예제 #2
0
 public void Start()
 {
     SceneStreamManager.SetCurrentScene(startSceneName);
     Destroy(this);
 }