void Update() { #if UNITY_STANDALONE_WIN || UNITY_EDITOR DllTest.CheckExecuteResult(); #endif #if !UNITY_EDITOR try { #endif CehckEscape(); long tick = System.DateTime.Now.Ticks; System.TimeSpan ts = new System.TimeSpan(tick - m_LastTick); m_LastTick = tick; uint curTick = Utility.GetTickCount(); m_Delta = Utility.TickToFloat(curTick - m_FrameTick); if ((ts.TotalSeconds > 5 || m_Delta >= 5.0f) && LogicManager.Instance.IsPlaying) { //LogMgr.Log("Refresh,delta:" + m_Delta + ",tick:" + ts.TotalSeconds+",Socket:" + NetServices.Instance.IsSocketConnected); SceneRuntime.RefreshScene(); } m_FrameTick = curTick; if (BlockLogic.Instance.Update(m_Delta)) { //如果当前没有阻塞 LogicManager.Instance.Update(m_Delta); } if (ServerSetting.IS_TEST) { WndManager.Instance.Check(); ComputeFPS(m_Delta); } #if !UNITY_EDITOR } catch (System.Exception e) { //异常提交 ReportException.Instance.AddException(e.ToString()); } #endif }