예제 #1
0
        private float?[] AttemptScenePosition()
        {
            if (!Assigned(ScenePosition) && PosedPosition is null)
            {
                return(base.AssignedPosition);
            }

            if (Assigned(ScenePosition))
            {
                canvasPosition[0] = ScenePosition.ElementAtOrNull(0) != null ? ScenePosition[0].Value / 100f : default(float?);
                canvasPosition[1] = ScenePosition.ElementAtOrNull(1) != null ? ScenePosition[1].Value / 100f : default(float?);
                canvasPosition[2] = ScenePosition.ElementAtOrNull(2);
            }
            else
            {
                canvasPosition = PosedPosition;
            }

            return(canvasPosition);
        }
예제 #2
0
    // Update is called once per frame
    void Update()
    {
        r2d.velocity = Vector2.zero;

        if (Input.GetKey(KeyCode.UpArrow))
        {
            anim.SetBool("Idle", false);
            anim.SetBool("Up", true);
            r2d.velocity = Vector2.up * moveSpeed;
        }
        else
        {
            anim.SetBool("Up", false);
        }
        if (Input.GetKey(KeyCode.DownArrow))
        {
            anim.SetBool("Idle", false);
            anim.SetBool("Down", true);
            r2d.velocity = Vector2.down * moveSpeed;
        }
        else
        {
            anim.SetBool("Down", false);
        }
        if (Input.GetKey(KeyCode.RightArrow))
        {
            anim.SetBool("Idle", false);
            anim.SetBool("Right", true);
            r2d.velocity = Vector2.right * moveSpeed;
        }
        else
        {
            anim.SetBool("Right", false);
        }
        if (Input.GetKey(KeyCode.LeftArrow))
        {
            anim.SetBool("Idle", false);
            anim.SetBool("Left", true);
            r2d.velocity = Vector2.left * moveSpeed;
        }
        else
        {
            anim.SetBool("Left", false);
        }
        if (Input.GetKeyUp(KeyCode.UpArrow) || Input.GetKeyUp(KeyCode.DownArrow) ||
            Input.GetKeyUp(KeyCode.LeftArrow) || Input.GetKeyUp(KeyCode.RightArrow))
        {
            anim.SetBool("Idle", true);
        }

        if (Input.GetKeyDown(KeyCode.A))
        {
            ScenePosition.AddScenePos(SceneManager.GetActiveScene().name, gameObject.transform.position);
            SceneManager.LoadScene("Scenes/Stage2");
        }
        if (Input.GetKeyDown(KeyCode.B))
        {
            SceneManager.LoadScene("lecture/CallFungusSmaple");
        }
        if (Input.GetKeyDown(KeyCode.Z))
        {
            flowObject.SetActive(true);
        }
    }