public static SceneOneManager getInstance() { if (instance == null) { instance = (SceneOneManager)FindObjectOfType(typeof(SceneOneManager)); return(instance); } return(instance); }
private void SetCollider() { switch (sprite.name) { case "Choix 1": { SharedObjects.SetInt(SceneOneManager.CHOICEKEY, 1); break; } case "Choix 2": { SharedObjects.SetInt(SceneOneManager.CHOICEKEY, 2); break; } default: { SharedObjects.SetInt(SceneOneManager.CHOICEKEY, 1); break; } } SceneOneManager.getInstance().SetChoice(); }