void OnRecvSceneUnitTransform(int id, SceneUnitTransform msg) { SceneObjcet so = this.GetSceneObject(msg.SuId); if (null == so) { return; } so.SetPos(msg.Pos); so.faceDir = msg.FaceDir; }
void OnRecvMoveObjectMutableState(int id, MoveObjectMutableState msg) { SceneObjcet so = this.GetSceneObject(msg.Objid); if (null == so) { return; } so.SetPos(msg.Pos); so.faceDir = msg.Rotation; if (msg.MoveAgentState == EMoveAgentState.MoveToPos || msg.MoveAgentState == EMoveAgentState.MoveToDir) { Animation animation = so.modelGo.GetComponent <Animation>(); if (!animation.IsPlaying("run")) { animation.Play("run"); } } else if (msg.MoveAgentState == EMoveAgentState.ForceLine || msg.MoveAgentState == EMoveAgentState.ForcePos) { Animation animation = so.modelGo.GetComponent <Animation>(); if (!animation.IsPlaying("knockUpStill")) { animation.Play("knockUpStill"); } } else { Animation animation = so.modelGo.GetComponent <Animation>(); if (!animation.IsPlaying("idle")) { animation.Play("idle"); } } }