/// <summary> /// Processes the scene nodes. /// </summary> /// <param name="root">The root.</param> /// <returns></returns> protected virtual ErrorCode ProcessSceneNodes(HxScene.SceneNode root) { if (root == null) { return(ErrorCode.Failed); } SceneNodes.Add(root); SceneNodes.AddRange(root.Items.PreorderDFT(n => { return(true); })); return(ErrorCode.Succeed); }
public void Set(SceneNode referenceNode, IList <SceneNode> nodes, RenderContext context) { Reset(); ReferenceNode = referenceNode; int numberOfNodes = nodes.Count; for (int i = 0; i < numberOfNodes; i++) { var node = nodes[i]; if ((WboitFlags)node.UserFlags == WboitFlags.Transparent) { TransparentNodes.Add(node); } else { SceneNodes.Add(node); } } }