public override void ApplyState(
            SceneModifier modifier,
            RectangleF diagramBounds,
            FunnelSeriesPointLayoutParameters funnelParameters,
            float progress
            )
        {
            RectangleF funnelBounds = funnelParameters.Bounds;
            float      fanCenterX   = funnelBounds.Left + funnelBounds.Width / 2;
            float      fanCenterY   = funnelBounds.Bottom;
            float      fanRadius    = (float)Math.Sqrt(
                (funnelBounds.Left - fanCenterX) * (funnelBounds.Left - fanCenterX)
                + (funnelBounds.Height) * (funnelBounds.Height)
                );

            float startAngle = AnimationStartAngle - HalfMaxSweepAngle * progress;
            float sweepAngle = MaxSweepAngle * progress;
            float endAngle   = startAngle + sweepAngle;

            float fanLeftBoundEndX =
                fanCenterX + (float)Math.Cos(startAngle / 180 * Math.PI) * fanRadius;
            float fanLeftBoundEndY =
                fanCenterY + (float)Math.Sin(startAngle / 180 * Math.PI) * fanRadius;

            float fanRightBoundEndX =
                fanCenterX + (float)Math.Cos(endAngle / 180 * Math.PI) * fanRadius;
            float fanRightBoundEndY =
                fanCenterY + (float)Math.Sin(endAngle / 180 * Math.PI) * fanRadius;

            RectangleF fanBounds = new RectangleF(
                fanCenterX - fanRadius,
                fanCenterY - fanRadius,
                2 * fanRadius,
                2 * fanRadius
                );

            GraphicsPath path = new GraphicsPath();

            path.AddLine(fanCenterX, fanCenterY, fanLeftBoundEndX, fanLeftBoundEndY);
            path.AddArc(fanBounds, startAngle, sweepAngle);
            path.AddLine(fanRightBoundEndX, fanRightBoundEndY, fanCenterX, fanCenterY);
            modifier.Clip(path);
        }
예제 #2
0
        public override void ApplyState(
            SceneModifier modifier,
            RectangleF diagramBounds,
            MarkerSeriesPointLayoutParameters markerParameters,
            float progress
            )
        {
            RectangleF markerBounds  = markerParameters.Bounds;
            float      markerCenterX = markerBounds.Left + markerBounds.Width / 2;
            float      markerCenterY = markerBounds.Top + markerBounds.Height / 2;

            float startAngle = 360 - progress * 180;
            float sweepAngle = 360 * progress;
            float endAngle   = startAngle + sweepAngle;

            // To apply a fan animation we need to compute parameters of
            // a marker's circumscribed сircle sector.
            float circumscribedCircleRadius = (float)Math.Sqrt(
                (markerBounds.Left - markerCenterX) * (markerBounds.Left - markerCenterX)
                + (markerBounds.Top - markerCenterY) * (markerBounds.Top - markerCenterY)
                );

            float circumscribedCircleSectorLeftBoundEndX =
                markerCenterX + (float)Math.Cos(startAngle / 180 * Math.PI) * circumscribedCircleRadius;
            float circumscribedCircleSectorLeftBoundEndY =
                markerCenterY + (float)Math.Sin(startAngle / 180 * Math.PI) * circumscribedCircleRadius;

            float circumscribedCircleSectorRightBoundEndX =
                markerCenterX + (float)Math.Cos(endAngle / 180 * Math.PI) * circumscribedCircleRadius;
            float circumscribedCircleSectorRightBoundEndY =
                markerCenterY + (float)Math.Sin(endAngle / 180 * Math.PI) * circumscribedCircleRadius;

            RectangleF circumscribedCircleBounds = new RectangleF(
                markerCenterX - circumscribedCircleRadius,
                markerCenterY - circumscribedCircleRadius,
                2 * circumscribedCircleRadius,
                2 * circumscribedCircleRadius
                );

            // Path representing a marker's circumscribed circle sector.
            GraphicsPath path = new GraphicsPath();

            path.AddLine(
                markerCenterX,
                markerCenterY,
                circumscribedCircleSectorLeftBoundEndX,
                circumscribedCircleSectorLeftBoundEndY
                );
            path.AddArc(
                circumscribedCircleBounds,
                startAngle,
                sweepAngle
                );
            path.AddLine(
                circumscribedCircleSectorRightBoundEndX,
                circumscribedCircleSectorRightBoundEndY,
                markerCenterX,
                markerCenterY
                );

            modifier.Clip(path);
        }