예제 #1
0
    //Awake is called before the first frame update once and never again
    void Awake()
    {
        #region Getting All Private Components
        textBoxAnim = textBox.GetComponent <Animator>();
        if (sprite != null)
        {
            spriteAnim = sprite.GetComponent <Animator>();
        }
        if (sprite != null)
        {
            spriteImage = sprite.GetComponent <Image>();
        }

        playerAnim = player.GetComponent <Animator>();

        SM = FindObjectOfType <SceneMenuManager>();
        #endregion

        #region Turning Off All Components
        dialogueText.enabled = false;
        dialogueText.gameObject.SetActive(false);
        textBox.SetActive(false);
        if (sprite != null)
        {
            sprite.SetActive(false);
        }
        #endregion
    }
예제 #2
0
 void Awake()
 {
     instance = this;
 }