private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); } }
// Start is called before the first frame update void Start() { Scene1 scene1 = new Scene1(); Scene2 scene2 = new Scene2(); SceneManagr.addScene(scene1); SceneManagr.addScene(scene2); SceneManagr.go(scene1.StateId, "zzzz"); SceneManagr.go(scene2.StateId, "xxxx"); }