void Start() { SceneManagerDontDestroy = GameObject.Find("SceneManager").GetComponent <SceneManagerDontDestroy>(); LoosePanel.SetActive(false); WinPanel.SetActive(false); Begin(); countdownText.text = timeRemaining.ToString(); TextBoyDisplay.text = score.ToString(); for (int i = 0; i < _pentacle.Length; i++) { _pentacle[i].fillAmount = 0; } _pentacleUI.fillAmount = 0; foreach (var gameobject in GameObject.FindGameObjectsWithTag("VillageDeadAnimation")) { particleSystemDeadAnim.Add(gameobject); } foreach (var gameobject in GameObject.FindGameObjectsWithTag("VillageDead")) { AnimDemonFinAnim.Add(gameobject); } }
void Start() { animator.enabled = false; SceneManagerDontDestroy = GameObject.Find("SceneManager").GetComponent <SceneManagerDontDestroy>(); }