예제 #1
0
    private async void Awake()
    {
        var tableLoader = new TableLoader();
        await tableLoader.LoadAllTableAsync();

        TempDI.TableLoader = tableLoader;

        var sceneManager = new SceneManagerAdapter();

        TempDI.SceneManager = sceneManager;

        var uiManager = new UIManager(tableLoader.GetTable <IUIPath>(), sceneManager);

        TempDI.UIManager = uiManager;
        await uiManager.Init();

        var roomManager = new RoomManager();

        TempDI.RoomManager = roomManager;

        var gameFSM = new GameFSM(sceneManager, uiManager, roomManager);

        TempDI.GameFSM = gameFSM;

        await gameFSM.ChangeFSMAsync(eGameFSM.StartUp);
    }
예제 #2
0
 public UIManager(IUIPath uiPath, SceneManagerAdapter sceneManager)
 {
     UIPath       = uiPath;
     SceneManager = sceneManager;
 }