//^^gör att man dör om man vidrör syran
 public void Hurt(int dmg)
 {
     HP -= dmg;
     Debug.Log($"took {dmg} damage. You now have {HP} HP left");
     if (HP <= 0)
     {
         SceneManagement.Death();
     }
 }
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.CompareTag("Ground") || collision.gameObject.CompareTag("AlsoGround"))
     {
         isJumping = false;
     }
     if (collision.gameObject.CompareTag("DeathZone"))
     {
         SceneManagement.Death();
     }
 }