/// <summary> /// Draws the configuration. /// </summary> public void DrawConfiguration() { // Show current view size EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField("Current View Size: ", _column1); var size = SceneMainPanelUtility.GetGameViewSize(); EditorGUILayout.LabelField(string.Format("{0} x {1}", size.x, size.y)); } EditorGUILayout.EndHorizontal(); // Show current scale EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField("Screenshot Scale: ", _column1); _screenShotScale = EditorGUILayout.IntSlider(_screenShotScale, 1, 10); } EditorGUILayout.EndHorizontal(); // Show estimated size EditorGUILayout.BeginHorizontal(); { EditorGUILayout.LabelField("Estimated Size: ", _column1); var size = SceneMainPanelUtility.GetGameViewSize(); EditorGUILayout.LabelField(string.Format("{0} x {1}", size.x * _screenShotScale, size.y * _screenShotScale)); } EditorGUILayout.EndHorizontal(); }
/// <summary> /// Draws the open button. /// </summary> /// <param name="entity">Entity.</param> private void DrawOpenButton(ISceneEntity entity) { _colorStack.Push(ColorPalette.GetColor(entity)); GUI.skin.button.alignment = TextAnchor.MiddleLeft; if (GUILayout.Button(GetContent(entity)) && !entity.IsActive) { SceneMainPanelUtility.OpenScene(entity); } GUI.skin.button.alignment = TextAnchor.MiddleCenter; _colorStack.Pop(); }
private void GoToFuture() { if (_forwardSelected != 0 && !SceneMainPanelUtility.IsPlaying) { for (int i = 0; i <= _forwardSelected; ++i) { _history.Forward(); } SceneMainPanelUtility.OpenScene(_history.CurrentScene); _forwardSelected = 0; } }
private void GoToPast() { if (_backSelected != 0 && !SceneMainPanelUtility.IsPlaying) { for (int i = 0; i < _backSelected; ++i) { _history.Back(); } SceneMainPanelUtility.OpenScene(_history.CurrentScene); _backSelected = 0; } }
private void DeleteAllGeneralScreenshots() { _history.AutoSave = false; while (_history.Count > 0) { var screenshot = _history.Pop(); SceneMainPanelUtility.DeleteFileIfExist(screenshot); } _history.Clear(); _textureDatabase.Clear(); _history.AutoSave = true; _history.Save(); }
private void DrawOpenFolderButton(string dataPath) { bool validPath = SceneMainPanelUtility.ExistFile(dataPath); _colorStack.Push((validPath) ? ColorPalette.SnapshotOpenButton_ON : ColorPalette.SnapshotOpenButton_OFF); if (GUILayout.Button(GetContent("Open Folder", TooltipSet.SCREENSHOT_OPEN_FOLDER_BUTTON_TOOLTIP), _column1)) { if (validPath) { EditorUtility.RevealInFinder(dataPath); } } _colorStack.Pop(); }
/// <summary> /// Restores from play. /// </summary> public void RestoreFromPlay() { if (!_justLoaded) { return; } if (!_restoreOnStop) { return; } var item = _history.CurrentScene; SceneMainPanelUtility.OpenScene(item); _justLoaded = false; }
private string DrawTakeScreenshotButton(string dataPath, bool enableShot, string suggestedFolder, string suggestedName) { // Take Snapshot _colorStack.Push(enableShot ? ColorPalette.SnapshotButton_ON : ColorPalette.SnapshotButton_OFF); if (GUILayout.Button(GetContentIcon(IconSet.CAMERA_ICON, TooltipSet.SCREENSHOT_BUTTON_TOOLTIP), _column1)) { if (enableShot) { if (string.IsNullOrEmpty(dataPath)) { SceneMainPanelUtility.EnsureDirectory(suggestedFolder); } dataPath = SceneMainPanelUtility.TakeSnapshot(dataPath, _screenShotScale, suggestedFolder, suggestedName); } } _colorStack.Pop(); return(dataPath); }
public void DrawSceneDatabaseExport() { EditorGUILayout.LabelField("Scenes List Export", GUILayout.Width(120)); EditorGUILayout.BeginHorizontal(); { if (GUILayout.Button(GetContent("Generate JSON", TooltipSet.GENERATE_JSON_BUTTON_TOOLTIP))) { _database.Refresh(); Debug.Log(_database.GenerateJSON()); } if (GUILayout.Button(GetContent("Save to JSON File", TooltipSet.SAVE_JSON_BUTTON_TOOLTIP))) { var path = EditorUtility.SaveFilePanel("Save scene list", "", "scenes.json", "json"); if (!string.IsNullOrEmpty(path)) { _database.Refresh(); } SceneMainPanelUtility.SaveText(_database.GenerateJSON(), path); } } EditorGUILayout.EndHorizontal(); }
/// <summary> /// Draws the general controls. /// - Play from start /// - Play /// - Pause /// - Stop /// </summary> public void DrawGeneralControls() { EditorGUILayout.BeginVertical(); { EditorGUILayout.BeginHorizontal(); { // Play From Start _colorStack.Push(GetPlayFromStartButtonColor()); if (GUILayout.Button(GetContent(IconSet.PLAY_START_ICON, TooltipSet.PLAY_START_TOOLTIP))) { if (!IsPlaying && SceneMainPanelUtility.OpenFirstScene()) { _hittedPlay = true; EditorApplication.isPlaying = true; } } _colorStack.Pop(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { if (!IsPlaying) { // Play Current _colorStack.Push(GetPlayButtonColor()); if (GUILayout.Button(GetContent(IconSet.PLAY_ICON, TooltipSet.PLAY_TOOLTIP))) { _hittedPlay = true; EditorApplication.isPlaying = true; } _colorStack.Pop(); } else { // Stop _colorStack.Push(GetStopButtonColor()); if (GUILayout.Button(GetContent(IconSet.STOP_ICON, TooltipSet.STOP_TOOLTIP))) { EditorApplication.isPlaying = false; } _colorStack.Pop(); } // Pause _colorStack.Push(GetPauseButtonColor()); if (GUILayout.Button(GetContent(IconSet.PAUSE_ICON, TooltipSet.PAUSE_TOOLTIP))) { EditorApplication.isPaused = !EditorApplication.isPaused; } _colorStack.Pop(); // Step _colorStack.Push(GetStepButtonColor()); if (GUILayout.Button(GetContent(IconSet.STEP_ICON, TooltipSet.STEP_TOOLTIP))) { if (IsPlaying) { _performStep = true; } } _colorStack.Pop(); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.EndVertical(); // Perform at the end if (_performStep) { EditorApplication.Step(); EditorApplication.isPaused = true; _performStep = false; } }
private void ForwardButtonAction() { var item = _history.Forward(); SceneMainPanelUtility.OpenScene(item); }
private void BackButtonAction() { var item = _history.Back(); SceneMainPanelUtility.OpenScene(item); }