private IEnumerator LoadMainSceneWithDelay() { yield return(new WaitForSeconds(1f)); PlayerData.Instance.WelcomebackTimeStamp.Value = ServerTimeService.NowTicks(); SceneLoadHelper.LoadMainScene(); }
public void ApplyCloudSaveAndRestart() { BindingManager.Instance.SystemPopup.SetActive(value: true); PlayerDataLoader.Instance().FillBaseData(m_cloudSave, PlayerData.Instance); UploadSaveToCloud(PlayerData.Instance, "cloud_save", delegate { SceneLoadHelper.LoadInitScene(); }, null); }
public void ChangeLanguage() { List <string> list = PersistentSingleton <LocalizationService> .Instance.SupportedLanguages(); PlayerData.Instance.Language = list[m_languageSelection]; PersistentSingleton <LocalizationService> .Instance.ParseLocalization(); SceneLoadHelper.LoadMainScene(); }
public GameLogic(GameSettings gameSettings) { GameSettings = gameSettings; SceneLoader = new SceneLoadHelper(GameSettings.SceneName, new LoadSceneParameters(LoadSceneMode.Additive, LocalPhysicsMode.Physics3D)); // Init scene loading SceneLoader.LoadSimulationScene(OnSceneLoaded); // Prepare AI CurrentPlayer = 0; PlayerTypes = gameSettings.PlayerTypes; AIs = new IGameAI[NumberOfPlayers]; }
protected void Awake() { Instance = this; m_loaded = (m_loaded || SceneManager.GetActiveScene().name == "Initialize"); if (!m_loaded) { InitialScene = SceneManager.GetActiveScene().name; SceneLoadHelper.LoadInitSceneNow(); return; } if (SceneManager.GetActiveScene().name == "Main") { MainInstaller.ReleaseAll(); MainInstaller.DoAwake(); } if (SceneManager.GetActiveScene().name == "TimeMachine") { GamblingInstaller.ReleaseAll(); GamblingInstaller.DoAwake(); } }
private void OnPlayBtnClick(BaseEventData baseData) { MessageBoxController.OpenOKCancelCountDownBox("Go Doteen Test Scene?", "NOTICE", 5.0f, delegate { SceneLoadHelper.LoadTargetScene(GameGlobeVar.LOADING_TESTSCENE_NAME, delegate { MessageBoxController.OpenWaitBox("Notice", "Dotween Test", 3.0f, 1.0f, delegate { LogModule.Log("Wait over!"); }); }); }, delegate { UIManager.CloseUI(UIInfos.MessageBoxUI); }, delegate { UIManager.CloseUI(UIInfos.MessageBoxUI); }); }
private void OnDestroy() { _instance = null; }
private void Awake() { _instance = this; DontDestroyOnLoad(this.gameObject); }
private IEnumerator LoadGamblingSceneWithDelay() { yield return(new WaitForSeconds(1f)); SceneLoadHelper.LoadGamblingScene(); }
private IEnumerator LoadSimpleEditorSceneWithDelay() { yield return(new WaitForSeconds(1f)); SceneLoadHelper.LoadSimpleEditorScene(); }
public FacebookRunner() { SceneLoader root = SceneLoader.Instance; Singleton <PropertyManager> .Instance.AddRootContext(this); IsLoggedToFacebook = PersistentSingleton <FacebookAPIService> .Instance.IsLoggedToFB.ToReactiveProperty(); FacebookEvents = m_fbEventsInternal.AsObservable(); FacebookEvents.Subscribe(delegate(UniRx.Tuple <FacebookEvent, object> e) { switch (e.Item1) { case FacebookEvent.LOGIN_CANCELLED: case FacebookEvent.LOGIN_FAILED: break; case FacebookEvent.NEW_FRIENDS_FETCHED: break; case FacebookEvent.ADD_FRIEND_REQUEST_ERROR: break; case FacebookEvent.LOGIN_ATTEMPT: HandleLoginAttempt((ILoginResult)e.Item2); break; case FacebookEvent.LOGIN: RequestFBData(); break; case FacebookEvent.MY_DATA: HandleMyFBData((MyFacebookData)e.Item2); GetAllRequests(); break; case FacebookEvent.FRIEND_DATA: HandleFriendFBData((FBPlayer)e.Item2); GiftsFetched.OnNext(value: true); break; case FacebookEvent.ALL_REQUESTS: HandleAllRequests((IGraphResult)e.Item2); break; case FacebookEvent.APP_REQUEST_RESULT: HandleAppRequestResult((IAppRequestResult)e.Item2); break; case FacebookEvent.FRIEND_REQUEST_RESULT: HandleFBFriendAppRequest((FBPlayer)e.Item2); GiftsFetched.OnNext(value: true); break; } }).AddTo(root); GiftConsuming.Subscribe(delegate { GiftOpenInProgress.Value++; }).AddTo(root); GiftConsumeFailed.Subscribe(delegate { GiftOpenInProgress.Value--; }).AddTo(root); GiftConsumeSuccess.Subscribe(delegate { GiftOpenInProgress.Value--; }).AddTo(root); GiftSending.Subscribe(delegate { GiftSendInProgress.Value++; }).AddTo(root); GiftSendingFailed.Subscribe(delegate { GiftSendInProgress.Value--; }).AddTo(root); GiftSendingSuccess.Subscribe(delegate { GiftSendInProgress.Value--; }).AddTo(root); GiftOpenBlocked = (from count in GiftOpenInProgress select count != 0).TakeUntilDestroy(root).ToReadOnlyReactiveProperty(); GiftSendBlocked = (from count in GiftSendInProgress select count != 0).TakeUntilDestroy(root).ToReadOnlyReactiveProperty(); GiftOpenAvailable = (from _ in (from _ in GiftOpenInProgress select true).Merge(GiftsFetched) select UniqueGifts().Count > 0).TakeUntilDestroy(root).ToReadOnlyReactiveProperty(); GiftSendAvailable = (from _ in (from _ in GiftSendInProgress select true).Merge(GiftsFetched) select !AreAllPlayersGifted()).TakeUntilDestroy(root).ToReadOnlyReactiveProperty(); GiftConsumeSuccess.Subscribe(delegate(FacebookGift gift) { MaybeSendBackGift(m_consumedFrom, gift.FromId); }).AddTo(root); (from pause in Observable.EveryApplicationPause().StartWith(value: false) where !pause && IsLoggedToFacebook.Value select pause).Subscribe(delegate { GetAllRequests(); }).AddTo(root); (from tuple in PlayerData.Instance.LifetimeChunk.CombineLatest(PlayerData.Instance.FBId, (int highscore, string player) => new { highscore, player }) where tuple.player != string.Empty && PersistentSingleton <FacebookAPIService> .Instance.FBPlayers.ContainsKey(tuple.player) where tuple.highscore > PersistentSingleton <FacebookAPIService> .Instance.FBPlayers[tuple.player].Highscore select tuple).Subscribe(tuple => { PersistentSingleton <FacebookAPIService> .Instance.FBPlayers[tuple.player].Highscore = tuple.highscore; }).AddTo(root); (from e in FacebookEvents where e.Item1 == FacebookEvent.LOGIN select(AccessToken) e.Item2).Subscribe(delegate(AccessToken access) { PersistentSingleton <PlayFabService> .Instance.LoggedOnPlayerId.Take(1).Subscribe(delegate { JSONObject customInfo = PersistentSingleton <PlayFabService> .Instance.GetCustomInfo(); SyncToFacebook(access, customInfo, delegate(JSONObject json) { string a = json.asString("PlayFabId", () => string.Empty); if (a != PersistentSingleton <PlayFabService> .Instance.LoggedOnPlayerId.Value) { PersistentSingleton <PlayFabService> .Instance.ClearCmdQueue(); PlayerData.Instance.LastSavedToCloud.Value = 0L; PersistentSingleton <PlayFabService> .Instance.LoggedOnPlayerId.UnpublishValue(); PersistentSingleton <PlayFabService> .Instance.ShouldLoginImmediately = true; SceneLoadHelper.LoadInitScene(); } }, null); }).AddTo(root); }).AddTo(root); (from e in FacebookEvents where e.Item1 == FacebookEvent.MY_DATA select(from f in ((MyFacebookData)e.Item2).Friends where ((Dictionary <string, object>) f).ContainsKey("id") select(string)((Dictionary <string, object>) f)["id"]).ToList()).Subscribe(delegate(List <string> list) { PersistentSingleton <PlayFabService> .Instance.GetPlayFabToFacebookIdMapping(list, delegate(Dictionary <string, string> fbToPf) { PlayerData.Instance.PlayFabToFBIds.Value = fbToPf; UpdateLeaderboards.SetValueAndForceNotify(value: true); }, null); }).AddTo(root); (from logged in IsLoggedToFacebook where logged select logged).Subscribe(delegate { OnLoggedIn(); }).AddTo(root); }
private IEnumerator MainLoader() { InitializeEnvironmentVariables(); yield return(null); LoadGameSettings(); if (ClearCacheIfOld()) { SceneLoadHelper.LoadInitScene(); yield break; } StartCoroutine(FetchConfigsRoutine()); ConnectivityService.StartUp(); ServerTimeService.StartUp(); PersistentSingleton <SaveLoad> .Instance.Load(PlayerData.Instance); PersistentSingleton <SessionService> .Instance.StartUp(); PersistentSingleton <MainSaver> .Instance.StartUp(); while (!ConfigLoader.Fetched) { yield return(null); } if (ConfigLoader.OverrideCacheWithFirebaseConfigs()) { UnityEngine.Debug.LogWarning("Override configs and restart game"); SceneLoadHelper.LoadInitScene(); yield break; } PersistentSingleton <LocalizationService> .Instance.ParseLocalization(); if (IsTooOld()) { Debug.LogError("Show Force Update"); // ForceUpdateService.ShowForceUpdateDialog(); yield break; } if (HaventAcceptedYet()) { AcceptOurTermsService.ShowTOSAndPPPopup(); } PersistentSingleton <Economies> .Instance.LoadConfigs(); InitializeGraphicsQuality(); yield return(null); PersistentSingleton <FlooredProvidersFactory> .Instance.Init(); yield return(null); PersistentSingleton <AdService> .Instance.Init(); yield return(null); PersistentSingleton <ARService> .Instance.InitializeCustomLevels(); yield return(null); PersistentSingleton <IAPService> .Instance.InitializePurchasing(); yield return(null); PersistentSingleton <AppsFlyerService> .Instance.InitializeAppsFlyer(); yield return(null); PersistentSingleton <AnalyticsService> .Instance.InitializeAnalytics(); yield return(null); PersistentSingleton <FacebookAPIService> .Instance.InitializeFB(); yield return(null); PersistentSingleton <GlobalAnalyticsParameters> .Instance.InitializeGlobalAnalyticsParameters(); PersistentSingleton <GameAnalytics> .Instance.InitializeGameAnalytics(); yield return(null); PersistentSingleton <NotificationRunner> .Instance.InitializeNotifications(); yield return(null); while (HaventAcceptedYet()) { yield return(null); } if (SceneLoader.InitialScene == string.Empty) { m_asynLoading = SceneManager.LoadSceneAsync("Main"); } else { m_asynLoading = SceneManager.LoadSceneAsync(SceneLoader.InitialScene); } yield return(m_asynLoading); }