/// <summary> /// Przygotowuje bitmapę oraz scenę. /// </summary> /// <param name="view"></param> public Zadanie1(IZadanie1 view) { _view = view; _view.Loaded += OnLoaded; _bmp = new BufferedBitmap(750, 450); _device = new Device(_bmp, new Bresenham(), new LiangBarskyClipping()); _scene = new Scene { Camera = new Camera { Position = Vector3.Zero, LookDirection = Vector3.UnitZ, FieldOfView = 60 } }; _scene = SceneImporter.LoadJsonFile(Path.Combine("Resources", "scene.unity.babylon")); // Przypisujemy płaszczyźnie kolor szary, aby mieć punkt odniesienia do "podłogi". _scene.Meshes.First(m => m.Name == "Plane").Color = Colors.DarkGrey; _fpsCounter.StatsChanged += UpdateDebugInfo; }
// Prepares the bitmap and the scene. public SceneViewModel(ISceneViewModel view) { _view = view; _view.Loaded += OnLoaded; _bmp = new BufferedBitmap(750, 450); _device = new Device(_bmp, new Bresenham(), new LiangBarskyClipping()); _scene = new Scene { Camera = new Camera { Position = Vector3.Zero, LookDirection = Vector3.UnitZ, FieldOfView = 60 } }; _scene = SceneImporter.LoadJsonFile(Path.Combine("Resources", "scene.unity.babylon")); _scene.Meshes.First(m => m.Name == "Plane").Color = Engine.Utilities.Colors.DarkGrey; //_scene.Meshes.Add(new Cube()); //_scene.Meshes.Add(new Sphere()); //_scene.Meshes.Add(new Cone()); //_scene.Meshes.Add(new Tube()); }