public override void Draw(SceneGame scene) { SpriteReference cursor = SpriteLoader.Instance.AddSprite("content/cursor"); SpriteReference textbox = SpriteLoader.Instance.AddSprite("content/ui_box"); int edgeDistance = 50; int width = scene.Viewport.Width - edgeDistance * 2; int height = 16 * Actions.Count; int x = edgeDistance; int y = (scene.Viewport.Height - height) / 2; float openCoeff = Math.Min(Ticks / 7f, 1f); float openResize = MathHelper.Lerp(-0.5f, 0.0f, openCoeff); RectangleF rect = new RectangleF(x, y, width, height); rect.Inflate(rect.Width * openResize, rect.Height * openResize); if (openCoeff > 0) { scene.DrawUI(textbox, rect.ToRectangle(), Color.White); } int i = 0; if (openCoeff >= 1) { foreach (var menupoint in Actions) { if (menupoint == SelectedAction) { scene.SpriteBatch.Draw(cursor.Texture, new Vector2(x + 0, y + i * 16), cursor.GetFrameRect(0), Color.White); } scene.DrawText(menupoint.Name, new Vector2(x + 32, y + i * 16), Alignment.Left, new TextParameters().SetConstraints(width - 32, 16).SetBold(true).SetColor(Color.White, Color.Black)); i++; } } }
public override void Draw(SceneGame scene) { var memory = Player.Memory; SpriteReference textbox = SpriteLoader.Instance.AddSprite("content/ui_box"); if (NearestItem != null) { int width = 256; int height = 16; int x = (scene.Viewport.Width - width) / 2; int y = scene.Viewport.Height - height - 4; float openCoeff = Math.Min(NearestItemTicks / 7f, 1f); float openResize = MathHelper.Lerp(-0.5f, 0.0f, openCoeff); RectangleF rect = new RectangleF(x, y, width, height); rect.Inflate(rect.Width * openResize * 0.5f, rect.Height * openResize); if (openCoeff > 0) { scene.DrawUI(textbox, rect.ToRectangle(), Color.White); } if (openCoeff >= 1) { scene.DrawText($"Pick up {memory.GetName(NearestItem.Item)}", new Vector2(x, y), Alignment.Center, new TextParameters().SetConstraints(width, height).SetBold(true).SetColor(Color.White, Color.Black)); } } DrawMessageHistory(scene, Player.History); }
public override void Draw(SceneGame scene, DrawPass pass) { var calcParams = new TextParameters().SetColor(FontColor, BorderColor).SetConstraints(128, 64); string fit = FontUtil.FitString(Game.ConvertToSmallPixelText(Text), calcParams); var width = FontUtil.GetStringWidth(fit, calcParams); var height = FontUtil.GetStringHeight(fit); scene.DrawText(fit, Position + Offset - new Vector2(128, height) / 2, Alignment.Center, new TextParameters().SetColor(FontColor, BorderColor).SetConstraints(128, height + 64)); }
public void DrawMessageHistory(SceneGame scene, MessageHistory history) { int offsetY = 150; foreach (var message in history.Messages.Reverse <Message>()) { var parameters = new TextParameters().SetColor(Color.White, Color.Black).SetBold(true).SetConstraints(scene.Viewport.Width, 128).SetIcons(scene, message.Icons); string fitString = FontUtil.FitString(message.RenderText(Player), parameters); var height = FontUtil.GetStringHeight(fitString); offsetY -= height; if (offsetY + height < 0) { break; } scene.DrawText(fitString, new Vector2(0, offsetY), Alignment.Right, parameters); } }
public override void Draw(SceneGame scene) { SpriteReference textbox = SpriteLoader.Instance.AddSprite("content/ui_box"); int edgeDistance = 75; int width = scene.Viewport.Width - edgeDistance * 2; int height = 16 * 4; int x = edgeDistance; int y = (scene.Viewport.Height - height) / 2; float openCoeff = Math.Min(Ticks / 7f, 1f); float openResize = MathHelper.Lerp(-0.5f, 0.0f, openCoeff); RectangleF rect = new RectangleF(x, y, width, height); rect.Inflate(rect.Width * openResize, rect.Height * openResize); if (openCoeff > 0) { scene.DrawUI(textbox, rect.ToRectangle(), Color.White); } if (openCoeff >= 1) { scene.DrawText(Text, new Vector2(x, y), Alignment.Left, new TextParameters().SetConstraints(width, height).SetBold(true).SetColor(Color.White, Color.Black)); } }
public override void Draw(SceneGame scene) { var memory = Player.Memory; SpriteReference cursor = SpriteLoader.Instance.AddSprite("content/cursor"); SpriteReference textbox = SpriteLoader.Instance.AddSprite("content/ui_box"); SpriteReference flagEquipped = SpriteLoader.Instance.AddSprite("content/flag_equip"); int edgeDistance = 75; int width = scene.Viewport.Width - edgeDistance * 2; int height = 16 * Math.Max(Items.Count, 1); int x = edgeDistance; int y = (scene.Viewport.Height - height) / 2; float openCoeff = Math.Min(Ticks / 7f, 1f); float openResize = MathHelper.Lerp(-0.5f, 0.0f, openCoeff); RectangleF rect = new RectangleF(x, y, width, height); rect.Inflate(rect.Width * openResize, rect.Height * openResize); if (openCoeff > 0) { scene.DrawUI(textbox, rect.ToRectangle(), Color.White); } int i = 0; if (openCoeff >= 1) { if (Items.Count <= 0) { scene.DrawText("You haven't anything.", new Vector2(x, y), Alignment.Left, new TextParameters().SetConstraints(width - 32, 16).SetBold(true).SetColor(Color.LightGray, Color.Black)); } foreach (var menupoint in Items) { var item = menupoint.Representative; if (CombineSelections.Any(selection => selection.Stack == menupoint)) { var combineSelection = CombineSelections.Find(selection => selection.Stack == menupoint); if (Ticks % 2 == 0) { scene.SpriteBatch.Draw(cursor.Texture, new Vector2(x + 6, y + i * 16), cursor.GetFrameRect(0), Color.White); } item = combineSelection.Item; } if (menupoint == Selection.Stack) { scene.SpriteBatch.Draw(cursor.Texture, new Vector2(x + 0, y + i * 16), cursor.GetFrameRect(0), Color.White); item = Selection.Item; } int selectedItems = CombineSelections.Count(selection => selection.Stack == menupoint); item.DrawIcon(scene, new Vector2(x + 16 + 8, y + i * 16 + 8)); if (item == Player.Weapon) { scene.DrawSprite(flagEquipped, 0, new Vector2(x + 16, y + i * 16), SpriteEffects.None, 0); } if (selectedItems > 1) { scene.DrawText(Game.ConvertToSmallPixelText(selectedItems.ToString()), new Vector2(x + 32, y + i * 16), Alignment.Right, new TextParameters().SetColor(Color.White, Color.Black)); } scene.DrawText($"{memory.GetName(item)} x{menupoint.Count}", new Vector2(x + 32, y + i * 16), Alignment.Left, new TextParameters().SetConstraints(width - 32, 16).SetBold(true).SetColor(Color.White, Color.Black)); i++; } } }
public override void Draw(SceneGame scene) { scene.SpriteBatch.Draw(scene.Pixel, new Rectangle(scene.Viewport.X, scene.Viewport.Y, scene.Viewport.Width, scene.Viewport.Height), new Color(0, 0, 0, 128)); scene.DrawText(Game.ConvertToPixelText("PAUSED"), new Vector2(scene.Viewport.Width / 2, scene.Viewport.Height / 2), Alignment.Center, new TextParameters().SetColor(Color.White, Color.Black)); }