예제 #1
0
    private void FixedUpdate()
    {
        if (_end)
        {
            return;
        }

        Collider[] cols =
            Physics.OverlapBox(transform.position, _killZone.extents, Quaternion.identity, _whereIsPlayers);

        if (cols.Length > 0)
        {
            SceneFlow sceneFlow = FindObjectOfType <SceneFlow>();
            if (sceneFlow != null)
            {
                _end = true;
                sceneFlow.StartCoroutine(sceneFlow.ReloadLoadSceneSmoth());
            }
        }
    }