예제 #1
0
 private void TransitionToMainMenu()
 {
     if (!SceneExtension.IsThisSceneActive(SceneExtension.MenuUiSceneName))
     {
         StartCoroutine(SceneExtension.ForceMenuSceneSequence(true));
     }
 }
 public void ButtonPressed(bool multiScene = false)
 {
     if (!SceneExtension.IsThisSceneActive(SceneExtension.MenuUiSceneName))
     {
         return;
     }
     StartCoroutine(multiScene
         ? SceneExtension.LoadMultiSceneSequence(levelName, true)
         : SceneExtension.LoadSingleSceneSequence(levelName, true));
 }
예제 #3
0
        private void Start()
        {
            ControllerSetup();
            _menuUiCamera    = GetComponentInChildren <Camera>();
            isMainMenuActive = SceneExtension.IsThisSceneActive(SceneExtension.MenuUiSceneName);
            SceneExtension.FinishSceneLoadEvent += OnFinishLoadScene;
            SceneExtension.StartSceneLoadEvent  += OnStartLoadScene;

            ApplyIniSettings();
            _isPaused = false;
        }
예제 #4
0
        private void OnFinishLoadScene(bool b1, bool b2)
        {
            isMainMenuActive = SceneExtension.IsThisSceneActive(SceneExtension.MenuUiSceneName);
            if (isMainMenuActive)
            {
                BackToPreviousPage();
                _eventSystem.SetSelectedGameObject(mainPanelSelectedObj.gameObject);
                mainPanelSelectedObj.OnSelect(null);
            }
            else
            {
                _eventSystem.SetSelectedGameObject(pausePanelSelectedObj.gameObject);
                pausePanelSelectedObj.OnSelect(null);
            }

            _menuUiCamera.gameObject.SetActive(isMainMenuActive);
            isSceneTransitioning = false;
        }