private void Update() { _time += Time.deltaTime; if (_time >= 1.29999995231628 && !_hasPlayEncounterSound) { RequestPlayBattleEncounterSong(); _hasPlayEncounterSound = true; } if (!_rush.update()) { return; } if (!_hasPlayEncounterSound) { RequestPlayBattleEncounterSong(); _hasPlayEncounterSound = true; } SceneDirector.ReplacePending(SceneTransition.FadeOutToBlack_FadeIn, true); }