public void Start() { levelFinish = GameObject.Find("LevelFinishUI"); instructionScreen = GameObject.Find("InstructionScreen"); persistentUI = GameObject.Find("PersistentUI"); gameEndingUI = GameObject.Find("GameEndingUI"); levelFinish.SetActive(false); instructionScreen.SetActive(false); persistentUI.SetActive(false); gameEndingUI.SetActive(false); for (int i = 0; i < village.Length; ++i) { if (difficulty[i] == 0) { villages[village[i]].easy.Add(i); } else if (difficulty[i] == 1) { villages[village[i]].medium.Add(i); } else { villages[village[i]].hard.Add(i); } } scripting = Camera.main.GetComponent<SceneChangeScripting>(); GameObject.Find("SoundManager").GetComponent<SoundManager>().PlayBackground(4); InitEndlessMode(); }
void Start () { world = GameObject.Find("WorldManager").GetComponent<WorldManager>(); scripting = Camera.main.GetComponent<SceneChangeScripting>(); }