public void OnClickSave() { float[] value = new float[_Edits.Length]; for (int i = 0; i < _Edits.Length; ++i) { UIInput input = _Edits[i].transform.Find("Input").GetComponent <UIInput>(); if (input.value == "") { value[i] = -1000f; } else { value[i] = float.Parse(input.value); } //LogManager.Log(_Edits[i].name + " : " + value[i]); } ParserManager.DeveloperSetting(value); SceneChangeManager.Change_Scene("Proto"); }
public void OnClickOKButton() { SceneChangeManager.Change_Scene("Proto"); }
public void GoToMain() { SceneChangeManager.Change_Scene("Main"); }