static void Init() { SceneCameraTool window = (SceneCameraTool)EditorWindow.GetWindow(typeof(SceneCameraTool), false, "Cam Tool"); window.Show(); instance = window; }
void OnEnable() { instance = this; targetCam = Camera.main; UnityEditor.SceneView.beforeSceneGui -= OnPreSceneGUI; UnityEditor.SceneView.beforeSceneGui += OnPreSceneGUI; }