//---------------------------------------------------------------------------------------------------------------------- /// <inheritdoc/> public override ClipDrawOptions GetClipOptions(TimelineClip clip) { ClipDrawOptions clipOptions = base.GetClipOptions(clip); SceneCachePlayableAsset asset = clip.asset as SceneCachePlayableAsset; if (null == asset) { Debug.LogError("Asset is not a SceneCachePlayableAsset: " + clip.asset); return clipOptions; } SceneCacheClipData clipData = asset.GetBoundClipData(); if (null == clipData) return clipOptions; SceneCachePlayer scPlayer = asset.GetSceneCachePlayer(); if (null == scPlayer) { clipOptions.errorText = NO_SCENE_CACHE_ASSIGNED_ERROR; return clipOptions; } LimitedAnimationController overrideLimitedAnimationController =asset.GetOverrideLimitedAnimationController(); if (!scPlayer.IsLimitedAnimationOverrideable() && overrideLimitedAnimationController.IsEnabled()) { clipOptions.errorText = UNABLE_TO_OVERRIDE_LIMITED_ANIMATION_ERROR; return clipOptions; } clipOptions.tooltip = scPlayer.GetSceneCacheFilePath(); return clipOptions; }
//---------------------------------------------------------------------------------------------------------------------- bool DrawCacheFile(SceneCachePlayer t) { t.ShowCacheFileInInspector(EditorGUILayout.Foldout(t.IsCacheFileShownInInspector(), "File", true, GetDefaultFoldoutStyle())); if (!t.IsCacheFileShownInInspector()) { return(false); } bool changed = false; //Show Selector GUI. Check if we should reopen string fullPath = t.GetSceneCacheFilePath(); string prevNormalizedPath = AssetEditorUtility.NormalizePath(fullPath); string newNormalizedPath = EditorGUIDrawerUtility.DrawFileSelectorGUI("Cache File Path", "MeshSync", prevNormalizedPath, "sc", OnSceneCacheFileReload); newNormalizedPath = AssetEditorUtility.NormalizePath(newNormalizedPath); if (newNormalizedPath != prevNormalizedPath) { ChangeSceneCacheFileInInspector(t, newNormalizedPath); } if (!string.IsNullOrEmpty(fullPath) && !fullPath.StartsWith(Application.streamingAssetsPath)) { GUILayout.BeginHorizontal(); const float BUTTON_WIDTH = 50.0f; if (GUILayout.Button("Copy", GUILayout.Width(BUTTON_WIDTH))) { string dstPath = Misc.CopyFileToStreamingAssets(fullPath); ChangeSceneCacheFileInInspector(t, dstPath); } GUILayout.Label("Scene Cache file to StreamingAssets"); EditorGUILayout.LabelField("(RECOMMENDED)", EditorStyles.boldLabel); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(15); } EditorGUILayout.Space(); //[TODO-sin: 2022-3-14] This may cause crash when sliding the values back and forth. Find out why // preload { // changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "SceneCache: Preload", // guiFunc: () => (EditorGUILayout.IntSlider("Preload Length", t.GetPreloadLength(), 0, t.frameCount)), // updateFunc: (int preloadLength) => { t.SetPreloadLength(preloadLength); }); } return(changed); }
//---------------------------------------------------------------------------------------------------------------------- static TestDataComponents ChangeSceneCacheFileAndVerify(SceneCachePlayer player, string scPath) { SceneCachePlayerEditorUtility.ChangeSceneCacheFile(player, scPath); string savedScFilePath = player.GetSceneCacheFilePath(); Assert.AreEqual(AssetEditorUtility.NormalizePath(scPath), savedScFilePath); Assert.IsTrue(AssetEditorUtility.IsPathNormalized(savedScFilePath), $"{savedScFilePath} is not normalized"); Assert.IsTrue(player.transform.childCount > 0); TestDataComponents ret = new TestDataComponents( player.GetComponentInChildren <Camera>(), player.GetComponentInChildren <Light>(), player.GetComponentInChildren <MeshRenderer>() ); Assert.IsNotNull(ret.cam); Assert.IsNotNull(ret.light); Assert.IsNotNull(ret.meshRenderer); return(ret); }
//---------------------------------------------------------------------------------------------------------------------- bool DrawCacheSettings(SceneCachePlayer t) { bool changed = false; GUIStyle styleFold = EditorStyles.foldout; styleFold.fontStyle = FontStyle.Bold; t.foldCacheSettings = EditorGUILayout.Foldout(t.foldCacheSettings, "Player", true, styleFold); if (t.foldCacheSettings) { //Show Selector GUI. Check if we should reopen string fullPath = t.GetSceneCacheFilePath(); string prevNormalizedPath = AssetEditorUtility.NormalizePath(fullPath); string newNormalizedPath = EditorGUIDrawerUtility.DrawFileSelectorGUI("Cache File Path", "MeshSync", prevNormalizedPath, "sc", OnSceneCacheFileReload); newNormalizedPath = AssetEditorUtility.NormalizePath(newNormalizedPath); if (newNormalizedPath != prevNormalizedPath) { ChangeSceneCacheFileInInspector(t, newNormalizedPath); } if (!string.IsNullOrEmpty(fullPath) && !fullPath.StartsWith(Application.streamingAssetsPath)) { GUILayout.BeginHorizontal(); const float BUTTON_WIDTH = 50.0f; if (GUILayout.Button("Copy", GUILayout.Width(BUTTON_WIDTH))) { string dstPath = Misc.CopyFileToStreamingAssets(fullPath); ChangeSceneCacheFileInInspector(t, dstPath); } GUILayout.Label("Scene Cache file to StreamingAssets"); EditorGUILayout.LabelField("(RECOMMENDED)", EditorStyles.boldLabel); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(15); } EditorGUILayout.Space(); //Time Unit changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "SceneCache: Time Unit", guiFunc: () => (SceneCachePlayer.TimeUnit)EditorGUILayout.Popup("Time Unit", (int)t.GetTimeUnit(), TIME_UNIT_ENUMS), updateFunc: (SceneCachePlayer.TimeUnit timeUnit) => { t.SetTimeUnit(timeUnit); t.ResetTimeAnimation(); } ); SceneCachePlayer.TimeUnit selectedTimeUnit = t.GetTimeUnit(); if (selectedTimeUnit == SceneCachePlayer.TimeUnit.Seconds) { changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "SceneCache: Time", guiFunc: () => (EditorGUILayout.FloatField("Time", t.GetTime())), updateFunc: (float time) => { t.SetTime(time); }); changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "SceneCache: Interpolation", guiFunc: () => (EditorGUILayout.Toggle("Interpolation", t.GetInterpolation())), updateFunc: (bool toggle) => { t.SetInterpolation(toggle); }); } else if (selectedTimeUnit == SceneCachePlayer.TimeUnit.Frames) { changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "SceneCache: Base Frame", guiFunc: () => ((SceneCachePlayer.BaseFrame)EditorGUILayout.Popup("Base Frame", (int)t.GetBaseFrame(), BASE_FRAME_ENUMS)), updateFunc: (SceneCachePlayer.BaseFrame baseFrame) => { t.SetBaseFrame(baseFrame); t.ResetTimeAnimation(); }); changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "SceneCache: Frame", guiFunc: () => (EditorGUILayout.IntField("Frame", t.GetFrame())), updateFunc: (int frame) => { t.SetFrame(frame); }); } // preload { changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "SceneCache: Preload", guiFunc: () => (EditorGUILayout.IntSlider("Preload Length", t.GetPreloadLength(), 0, t.frameCount)), updateFunc: (int preloadLength) => { t.SetPreloadLength(preloadLength); }); } EditorGUILayout.Space(); } return(changed); }
//---------------------------------------------------------------------------------------------------------------------- private static bool DrawSceneCacheImportSettings(SceneCachePlayer t) { bool changed = false; MeshSyncPlayerConfig playerConfig = t.GetConfigV(); t.foldImportSettings = EditorGUILayout.Foldout(t.foldImportSettings, "Import Settings", true, GetBoldFoldoutStyle()); if (t.foldImportSettings) { IHasModelImporterSettings importer = AssetImporter.GetAtPath(t.GetSceneCacheFilePath()) as IHasModelImporterSettings; ModelImporterSettings importerSettings = playerConfig.GetModelImporterSettings(); if (null == importer) { MeshSyncInspectorUtility.DrawModelImporterSettingsGUI(t, importerSettings); } else { bool isOverride = t.IsModelImporterSettingsOverridden(); EditorGUILayout.BeginHorizontal(); EditorGUIDrawerUtility.DrawUndoableGUI(t, "Override", guiFunc: () => GUILayout.Toggle(isOverride, "", GUILayout.MaxWidth(15.0f)), updateFunc: (bool overrideValue) => { t.OverrideModelImporterSettings(overrideValue); }); using (new EditorGUI.DisabledScope(!isOverride)) { EditorGUIDrawerUtility.DrawUndoableGUI(t, "Create Materials", guiFunc: () => (bool)EditorGUILayout.Toggle("Create Materials", importerSettings.CreateMaterials), updateFunc: (bool createMat) => { importerSettings.CreateMaterials = createMat; }); } EditorGUILayout.EndHorizontal(); using (new EditorGUI.DisabledScope(!isOverride)) { ++EditorGUI.indentLevel; MeshSyncInspectorUtility.DrawModelImporterMaterialSearchMode(t, importerSettings); --EditorGUI.indentLevel; } } changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "MeshSync: Animation Interpolation", guiFunc: () => EditorGUILayout.Popup(new GUIContent("Animation Interpolation"), playerConfig.AnimationInterpolation, MeshSyncEditorConstants.ANIMATION_INTERPOLATION_ENUMS), updateFunc: (int val) => { playerConfig.AnimationInterpolation = val; } ); changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "MeshSync: Keyframe Reduction", guiFunc: () => EditorGUILayout.Toggle("Keyframe Reduction", playerConfig.KeyframeReduction), updateFunc: (bool toggle) => { playerConfig.KeyframeReduction = toggle; } ); if (playerConfig.KeyframeReduction) { EditorGUI.indentLevel++; changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "MeshSync: Threshold", guiFunc: () => EditorGUILayout.FloatField("Threshold", playerConfig.ReductionThreshold), updateFunc: (float val) => { playerConfig.ReductionThreshold = val; } ); changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "MeshSync: Erase Flat Curves", guiFunc: () => EditorGUILayout.Toggle("Erase Flat Curves", playerConfig.ReductionEraseFlatCurves), updateFunc: (bool toggle) => { playerConfig.ReductionEraseFlatCurves = toggle; } ); EditorGUI.indentLevel--; } changed |= EditorGUIDrawerUtility.DrawUndoableGUI(t, "MeshSync: Z-Up Correction", guiFunc: () => EditorGUILayout.Popup(new GUIContent("Z-Up Correction"), playerConfig.ZUpCorrection, MeshSyncEditorConstants.Z_UP_CORRECTION_ENUMS), updateFunc: (int val) => { playerConfig.ZUpCorrection = val; } ); EditorGUILayout.Space(); } return(changed); }
internal static void ReloadSceneCacheFile(SceneCachePlayer cachePlayer) { string sceneCacheFilePath = cachePlayer.GetSceneCacheFilePath(); ChangeSceneCacheFile(cachePlayer, sceneCacheFilePath); }