public override void _Ready() { particles = GetNode <SceneCPUParticles>("DustEmitter"); if (ObjectID.y == 14) { startSpawnDelay(min_time / 2f, max_time / 2f); } else { particles.spawnParticles(); } }
public void _on_SpawnTimer_timeout() { particles.spawnParticles(); startSpawnDelay(min_time, max_time); }
public void _on_SpawnTimer_timeout() { particles.spawnParticles(); startSpawnDelay(CurrentData.min_time, CurrentData.max_time); }