public void Retry() { Toggle(); sceneAnimation.FadeTo(SceneManager.GetActiveScene().name); }
public void BackToMenu() { fade.FadeTo(mainMenu); }
public void SelectLevel(string levelName) { fader.FadeTo(levelName); }
public void Play() { sceneAnimation.FadeTo(levelToLoad); }
public void Menu() { fader.FadeTo(menuSceneName); }