예제 #1
0
    void Awake()
    {
        s_r          = GetComponent <SpriteRenderer>();
        tori         = GetComponent <Animator>();
        bulletSpawn  = transform.Find("bulletSpawn");
        bulletPrefab = Resources.Load("Prefabs/bulletPrefab") as GameObject;
        game_manager = SceneAloitus._singleton;

        rof           = 1.5f;
        death_counter = 0;
        v_speed       = 2;
        h_speed       = 4;
        skaala        = new Vector3(1, 1, 1);
    }
예제 #2
0
    // Use this for initialization
    private void Awake()
    {
        if (_singleton == null)
        {
            _singleton = this;
            DontDestroyOnLoad(gameObject);
        }
        else
        {
            Destroy(gameObject);
        }

        // musat
        musa.Play();

        generoi_map();
    }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     game_manager = SceneAloitus._singleton;
 }