public static void Main(string[] arg) { using (Game g = new Scene0()) { g.IsMouseVisible = true; g.Run(); } }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); soundCenter = new SoundCenter(this); font = Content.Load <SpriteFont>("MyFont"); Services.AddService(typeof(SpriteBatch), spriteBatch); Services.AddService(typeof(SoundCenter), soundCenter); Services.AddService(typeof(SpriteFont), font); scene0 = new Scene0(this); scene1 = new Scene1(this, screenWidth, screenHeight, 1); scene2 = new Scene2(this, screenWidth, screenHeight); scene2.Hide(); scene1.Hide(); scene0.Show(); Components.Add(scene0); Components.Add(scene1); Components.Add(scene2); }
protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _device = _graphics.GraphicsDevice; ScreenWidth = _device.PresentationParameters.BackBufferWidth; ScreenHeight = _device.PresentationParameters.BackBufferHeight; _soundCenter = new SoundCenter(this); _textureCenter = new TextureCenter(this); _font = Content.Load <SpriteFont>("MyFont"); Services.AddService(typeof(SpriteBatch), _spriteBatch); Services.AddService(typeof(SoundCenter), _soundCenter); Services.AddService(typeof(SpriteFont), _font); Services.AddService(typeof(TextureCenter), _textureCenter); _scene0 = new Scene0(this); _scene1 = new Scene1(this, _device); _scene1.Hide(); _scene0.Show(); Components.Add(_scene0); Components.Add(_scene1); }