public UndoBlock(Scene scene) { this.scene = scene; controller = scene.Member("Controller"); PushUndo(); }
public EnableScreenObjectBlock(Scene scene) { pluginProxy = scene.Member("Controller").GetType().Assembly.GetType("MikuMikuMoving.PluginProxy").GetProperty("ProcessingProxy").GetValue(null, null); pluginProxy.SetMember("Enable", true); }