private void FilterScenarios(ScenarioTypeTab tab) { foreach (var scenarioRow in this.scenarioRows) { scenarioRow.gameObject.SetActive(scenarioRow.Info.Data.Type == tab.Type); } }
private void OnTabClicked(ScenarioTypeTab tab) { if (this.activeTab != null) { this.activeTab.Deactivate(); } this.activeTab = tab; this.activeTab.Activate(); FilterScenarios(tab); }