private void UpdateFaceCommand(FaceCommand command, ScenarioResourceSettingModel settingModel)
 {
     if (settingModel.GetSettingEntity(command.Name,
                                       EResourceType.Character) is CharacterSheetEntity entity)
     {
         command.UpdateParameter(entity);
     }
 }
예제 #2
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        /// <summary>
        ///  スクリプトデータをパースする
        /// </summary>
        /// <param name="rawScript"></param>
        /// <param name="setting"></param>
        /// <returns></returns>
        public List <List <string> > ParseScript(string rawScript, ScenarioResourceSettingModel setting = null)
        {
            _resourceSetting = setting;

            var lineList    = rawScript.Split(LineBreak, StringSplitOptions.RemoveEmptyEntries);
            var commandList = new List <List <string> >();

            foreach (var line in lineList)
            {
                commandList.Add(ParseLine(line));
            }

            return(commandList);
        }
 /// <summary>
 /// コマンドのパラメータを設定シートのEntityで更新する
 /// </summary>
 /// <param name="command"></param>
 /// <param name="settingModel"></param>
 public void UpdateCommand(BaseScenarioCommand command, ScenarioResourceSettingModel settingModel)
 {
     if (command is StandCommand standCommand)
     {
         UpdateStandCommand(standCommand, settingModel);
     }
     else if (command is FaceCommand faceCommand)
     {
         UpdateFaceCommand(faceCommand, settingModel);
     }
     else if (command is BgmCommand)
     {
     }
 }