/// <summary> /// Constructeur scenarioPlayer /// </summary> public scenarioPlayer(Int16 _playIndex, Datas.Scenario _scenarioToPlay) { playIndex = _playIndex; scenarioToPlay = new Scenario.Datas.Scenario(); scenarioToPlay = _scenarioToPlay; status = new ScenarioPlayerSatus(); }
/// <summary> /// Méthode qui permet le changement de status du player (voir classe ScenarioPlayerStatus) /// </summary> public void ChangeStatus(ScenarioPlayerSatus _status) { status = _status; MainEntry._ScenarioEvents.OnPlayerStatusChange(this, null); }