public static bool Prefix(PublishedFileId_t pfid) { // TODO: display some sort of in-progress indicator Debug.Log("Notify_Subscribed"); // check if item was already present. var item = WorkshopItem.MakeFrom(pfid); if (item is WorkshopItem_Mod item_installed) { // register item in WorkshopItems workshopitems.Add(item_installed); // register item in ModLister var mod = new ModMetaData(item_installed); modlister.Add(mod); // show a message Messages.Message(I18n.ModInstalled(mod.Name), MessageTypeDefOf.PositiveEvent, false); // notify button manager that we done stuff. ModButtonManager.Notify_DownloadCompleted(mod); } else { // add dowloading item to MBM var button = new ModButton_Downloading(pfid); ModButtonManager.TryAdd(button); Page_BetterModConfig.Instance.Selected = button; } // do whatever needs doing for ScenarioLister. ScenarioLister.MarkDirty(); return(false); }
private static void RebuildItemsList() { if (SteamManager.Initialized) { WorkshopItems.subbedItems.Clear(); foreach (PublishedFileId_t pfid in Workshop.AllSubscribedItems()) { WorkshopItems.subbedItems.Add(WorkshopItem.MakeFrom(pfid)); } ModLister.RebuildModList(); ScenarioLister.MarkDirty(); } }
public static bool Prefix(PublishedFileId_t pfid) { Debug.Log("Notify_Unsubscribed"); // deregister item in WorkshopItems var item = workshopitems.FirstOrDefault(i => i.PublishedFileId == pfid); workshopitems.TryRemove(item); // deregister item in ModLister var mod = modlister.FirstOrDefault(m => m.Source == ContentSource.SteamWorkshop && m.Identifier == pfid.ToString()); modlister.TryRemove(mod); // remove button ModButtonManager.Notify_Unsubscribed(pfid.ToString()); ScenarioLister.MarkDirty(); return(false); }
public static bool Prefix(PublishedFileId_t pfid) { Debug.Log("Notify_Installed"); // register item in WorkshopItems var item = WorkshopItem.MakeFrom(pfid); workshopitems.Add(item); // register item in ModLister var mod = new ModMetaData(item); modlister.Add(mod); // show a message Messages.Message(I18n.ModInstalled(mod.Name), MessageTypeDefOf.PositiveEvent, false); // notify button manager that we done stuff. ModButtonManager.Notify_DownloadCompleted(mod); ScenarioLister.MarkDirty(); return(false); }