public void Start() { Debug.Log("starting tutorialWindow"); tutorialWindow = tutorialScene.GetTutorialGUI(); PropagateTutorial(tutorialScene.tutorialStep); }
protected override void Start() { base.Start(); graphicalEffects = (GraphicalEffectFactory)FindObjectOfType(typeof(GraphicalEffectFactory)); tutorialPropagator = Tutorial.GetTutorialDescription(this, control); scenarioWindow = new ScenarioDescriptionGUI(tutorialPropagator); conditionChecker = tutorialPropagator.GetCondition(); gui = GameGUIFactory.Create(tutorialPropagator.GetGUIOptions(),(IGUIMessages)this); tutorialPropagator.Start(); }