public void CreateNewObjectInstance(int paletteID, string objectName, float x, float y, float z) { if (scenes.Count > 0) { if (scenes[RenderCore.ActiveSceneName] is ScenarioBase) { ScenarioBase scenario = scenes[RenderCore.ActiveSceneName] as ScenarioBase; scenario.CreateNewObjectInstance(paletteID, objectName, x, y, z); } } }