/// <summary> /// Initializes a new instance of the <see cref="ScanlinesMaterial"/> class. /// </summary> public ScanlinesMaterial() : base(DefaultLayers.Opaque) { this.LinesFactor = 800f; this.Attenuation = 0.04f; this.shaderParameters = new ScanlinesEffectParameters(); this.shaderParameters.LinesFactor = this.LinesFactor; this.shaderParameters.Attenuation = this.Attenuation; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }
/// <summary> /// Initializes a new instance of the <see cref="ScanlinesMaterial"/> class. /// </summary> public ScanlinesMaterial() : base(DefaultLayers.Opaque) { this.SamplerMode = AddressMode.LinearClamp; this.LinesFactor = 800f; this.Attenuation = 0.04f; this.shaderParameters = new ScanlinesEffectParameters(); this.shaderParameters.LinesFactor = this.LinesFactor; this.shaderParameters.Attenuation = this.Attenuation; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }