protected override void UpdateInitialTransforms() { base.UpdateInitialTransforms(); // roughly matches osu-stable float startRotation = RandomSingle(1) * 20; double duration = HitObject.TimePreempt + 2000; ScalingContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration); }
protected override void UpdateInitialTransforms() { base.UpdateInitialTransforms(); const float end_scale = 0.6f; const float random_scale_range = 1.6f; ScalingContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3))) .Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt); ScalingContainer.RotateTo(getRandomAngle(1)) .Then() .RotateTo(getRandomAngle(2), HitObject.TimePreempt); float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1); }
protected override void LoadComplete() { base.LoadComplete(); // The next time this is updated is in UpdateAfterChildren, which occurs too late and results // in the cursor being shown for a few frames during the intro. // This prevents the cursor from showing until we have a screen with CursorVisible = true MenuCursorContainer.CanShowCursor = currentScreen?.CursorVisible ?? false; // todo: all archive managers should be able to be looped here. SkinManager.PostNotification = n => notifications?.Post(n); SkinManager.GetStableStorage = GetStorageForStableInstall; BeatmapManager.PostNotification = n => notifications?.Post(n); BeatmapManager.GetStableStorage = GetStorageForStableInstall; BeatmapManager.PresentBeatmap = PresentBeatmap; AddRange(new Drawable[] { new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, ActionRequested = action => volume.Adjust(action), ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise), }, screenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays) { RelativeSizeAxes = Axes.Both, }, mainContent = new Container { RelativeSizeAxes = Axes.Both, }, overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue }, idleTracker = new IdleTracker(6000) }); loadComponentSingleFile(screenStack = new Loader(), d => { screenStack.ModePushed += screenAdded; screenStack.Exited += screenRemoved; screenContainer.Add(screenStack); }); loadComponentSingleFile(Toolbar = new Toolbar { Depth = -5, OnHome = delegate { CloseAllOverlays(false); intro?.ChildScreen?.MakeCurrent(); }, }, overlayContent.Add); loadComponentSingleFile(volume = new VolumeOverlay(), overlayContent.Add); loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add); loadComponentSingleFile(screenshotManager, Add); //overlay elements loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal); loadComponentSingleFile(chatOverlay = new ChatOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(settings = new MainSettings { GetToolbarHeight = () => ToolbarOffset, Depth = -1 }, overlayContent.Add); loadComponentSingleFile(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add); loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, mainContent.Add); loadComponentSingleFile(musicController = new MusicController { Depth = -5, Position = new Vector2(0, Toolbar.HEIGHT), Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); loadComponentSingleFile(notifications = new NotificationOverlay { GetToolbarHeight = () => ToolbarOffset, Depth = -4, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, overlayContent.Add); loadComponentSingleFile(accountCreation = new AccountCreationOverlay { Depth = -6, }, overlayContent.Add); loadComponentSingleFile(dialogOverlay = new DialogOverlay { Depth = -7, }, overlayContent.Add); loadComponentSingleFile(externalLinkOpener = new ExternalLinkOpener { Depth = -8, }, overlayContent.Add); dependencies.Cache(idleTracker); dependencies.Cache(settings); dependencies.Cache(onscreenDisplay); dependencies.Cache(social); dependencies.Cache(direct); dependencies.Cache(chatOverlay); dependencies.Cache(channelManager); dependencies.Cache(userProfile); dependencies.Cache(musicController); dependencies.Cache(beatmapSetOverlay); dependencies.Cache(notifications); dependencies.Cache(dialogOverlay); dependencies.Cache(accountCreation); chatOverlay.StateChanged += state => channelManager.HighPollRate.Value = state == Visibility.Visible; Add(externalLinkOpener = new ExternalLinkOpener()); var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications }; overlays.AddRange(singleDisplaySideOverlays); foreach (var overlay in singleDisplaySideOverlays) { overlay.StateChanged += state => { if (state == Visibility.Hidden) { return; } singleDisplaySideOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } // eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time. var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile }; overlays.AddRange(informationalOverlays); foreach (var overlay in informationalOverlays) { overlay.StateChanged += state => { if (state == Visibility.Hidden) { return; } informationalOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } // ensure only one of these overlays are open at once. var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct }; overlays.AddRange(singleDisplayOverlays); foreach (var overlay in singleDisplayOverlays) { overlay.StateChanged += state => { // informational overlays should be dismissed on a show or hide of a full overlay. informationalOverlays.ForEach(o => o.Hide()); if (state == Visibility.Hidden) { return; } singleDisplayOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } OverlayActivationMode.ValueChanged += v => { if (v != OverlayActivation.All) { CloseAllOverlays(); } }; void updateScreenOffset() { float offset = 0; if (settings.State == Visibility.Visible) { offset += ToolbarButton.WIDTH / 2; } if (notifications.State == Visibility.Visible) { offset -= ToolbarButton.WIDTH / 2; } screenContainer.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint); } settings.StateChanged += _ => updateScreenOffset(); notifications.StateChanged += _ => updateScreenOffset(); }
protected override void LoadComplete() { base.LoadComplete(); // The next time this is updated is in UpdateAfterChildren, which occurs too late and results // in the cursor being shown for a few frames during the intro. // This prevents the cursor from showing until we have a screen with CursorVisible = true MenuCursorContainer.CanShowCursor = menuScreen?.CursorVisible ?? false; // todo: all archive managers should be able to be looped here. SkinManager.PostNotification = n => notifications?.Post(n); SkinManager.GetStableStorage = GetStorageForStableInstall; BeatmapManager.PostNotification = n => notifications?.Post(n); BeatmapManager.GetStableStorage = GetStorageForStableInstall; BeatmapManager.PresentImport = items => PresentBeatmap(items.First()); ScoreManager.PostNotification = n => notifications?.Post(n); ScoreManager.GetStableStorage = GetStorageForStableInstall; ScoreManager.PresentImport = items => PresentScore(items.First()); Container logoContainer; BackButton.Receptor receptor; dependencies.CacheAs(idleTracker = new GameIdleTracker(6000)); AddRange(new Drawable[] { new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, ActionRequested = action => volume.Adjust(action), ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise), }, screenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays) { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { receptor = new BackButton.Receptor(), ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }, BackButton = new BackButton(receptor) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Action = () => { if ((ScreenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true) { ScreenStack.Exit(); } } }, logoContainer = new Container { RelativeSizeAxes = Axes.Both }, } }, overlayContent = new Container { RelativeSizeAxes = Axes.Both }, rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, idleTracker }); ScreenStack.ScreenPushed += screenPushed; ScreenStack.ScreenExited += screenExited; loadComponentSingleFile(osuLogo, logo => { logoContainer.Add(logo); // Loader has to be created after the logo has finished loading as Loader performs logo transformations on entering. ScreenStack.Push(CreateLoader().With(l => l.RelativeSizeAxes = Axes.Both)); }); loadComponentSingleFile(Toolbar = new Toolbar { OnHome = delegate { CloseAllOverlays(false); menuScreen?.MakeCurrent(); }, }, d => { topMostOverlayContent.Add(d); toolbarElements.Add(d); }); loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add, true); loadComponentSingleFile(new OnScreenDisplay(), Add, true); loadComponentSingleFile(musicController = new MusicController(), Add, true); loadComponentSingleFile(notifications = new NotificationOverlay { GetToolbarHeight = () => ToolbarOffset, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, rightFloatingOverlayContent.Add, true); loadComponentSingleFile(screenshotManager, Add); //overlay elements loadComponentSingleFile(direct = new DirectOverlay(), overlayContent.Add, true); loadComponentSingleFile(social = new SocialOverlay(), overlayContent.Add, true); loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true); loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true); loadComponentSingleFile(Settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true); var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true); loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true); loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true); loadComponentSingleFile(new LoginOverlay { GetToolbarHeight = () => ToolbarOffset, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, rightFloatingOverlayContent.Add, true); loadComponentSingleFile(new NowPlayingOverlay { GetToolbarHeight = () => ToolbarOffset, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, d => { rightFloatingOverlayContent.Add(d); toolbarElements.Add(d); }, true); loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true); loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true); loadComponentSingleFile(externalLinkOpener = new ExternalLinkOpener(), topMostOverlayContent.Add); chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible; Add(externalLinkOpener = new ExternalLinkOpener()); var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications }; overlays.AddRange(singleDisplaySideOverlays); foreach (var overlay in singleDisplaySideOverlays) { overlay.State.ValueChanged += state => { if (state.NewValue == Visibility.Hidden) { return; } singleDisplaySideOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } // eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time. var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile }; overlays.AddRange(informationalOverlays); foreach (var overlay in informationalOverlays) { overlay.State.ValueChanged += state => { if (state.NewValue == Visibility.Hidden) { return; } informationalOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } // ensure only one of these overlays are open at once. var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct, changelogOverlay }; overlays.AddRange(singleDisplayOverlays); foreach (var overlay in singleDisplayOverlays) { overlay.State.ValueChanged += state => { // informational overlays should be dismissed on a show or hide of a full overlay. informationalOverlays.ForEach(o => o.Hide()); if (state.NewValue == Visibility.Hidden) { return; } singleDisplayOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); }; } OverlayActivationMode.ValueChanged += mode => { if (mode.NewValue != OverlayActivation.All) { CloseAllOverlays(); } }; void updateScreenOffset() { float offset = 0; if (Settings.State.Value == Visibility.Visible) { offset += ToolbarButton.WIDTH / 2; } if (notifications.State.Value == Visibility.Visible) { offset -= ToolbarButton.WIDTH / 2; } screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint); } Settings.State.ValueChanged += _ => updateScreenOffset(); notifications.State.ValueChanged += _ => updateScreenOffset(); }
public SkinEditorOverlay(ScalingContainer target) { this.target = target; RelativeSizeAxes = Axes.Both; }
protected override void UpdateInitialTransforms() { base.UpdateInitialTransforms(); ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40); }
public SkinEditorOverlay(ScalingContainer scalingContainer) { this.scalingContainer = scalingContainer; RelativeSizeAxes = Axes.Both; }