예제 #1
0
        public void TestScaledValue()
        {
            ScaledValue scaledValue = new ScaledValue(0);

            Assert.AreEqual(0, scaledValue.Value);
            Assert.AreEqual((short)0, scaledValue.ShortValue);

            scaledValue = new ScaledValue(32767);
            Assert.AreEqual(32767, scaledValue.Value);
            Assert.AreEqual((short)32767, scaledValue.ShortValue);

            scaledValue = new ScaledValue(32768);
            Assert.AreEqual(32767, scaledValue.Value);
            Assert.AreEqual((short)32767, scaledValue.ShortValue);

            scaledValue = new ScaledValue(-32768);
            Assert.AreEqual(-32768, scaledValue.Value);
            Assert.AreEqual((short)-32768, scaledValue.ShortValue);

            scaledValue = new ScaledValue(-32769);
            Assert.AreEqual(-32768, scaledValue.Value);
            Assert.AreEqual((short)-32768, scaledValue.ShortValue);
        }
예제 #2
0
        public static void CreateUnityGUIQuestLogWindow()
        {
            // Create GUI root:
            GameObject questLogWindowObject = AddChildGameObject("Quest Log Window", typeof(UnityGUIQuestLogWindow));

            Selection.activeGameObject = questLogWindowObject;
            GameObject root = AddChildGameObject("GUI Root", typeof(GUIRoot));

            Selection.activeGameObject = root;
            GameObject window            = AddChildGameObject("Window", typeof(GUIWindow));
            GameObject abandonQuestPopup = AddChildGameObject("Abandon Quest Popup", typeof(GUIWindow));

            // Create quest window:
            Selection.activeObject = window;
            GameObject scrollView = AddChildGameObject("Scroll View", typeof(GUIScrollView));

            Selection.activeGameObject = window;
            ScaledRect activeButtonRect    = new ScaledRect(ScaledRectAlignment.TopCenter, ScaledRectAlignment.TopRight, ScaledValue.FromPixelValue(0), ScaledValue.FromPixelValue(0), ScaledValue.FromNormalizedValue(0.5f), ScaledValue.FromNormalizedValue(0.1f), 0, 0);
            GUIButton  activeButton        = CreateButton(activeButtonRect, "Active Quests", "ClickShowActiveQuests", questLogWindowObject);
            ScaledRect completedButtonRect = new ScaledRect(ScaledRectAlignment.TopCenter, ScaledRectAlignment.TopLeft, ScaledValue.FromPixelValue(0), ScaledValue.FromPixelValue(0), ScaledValue.FromNormalizedValue(0.5f), ScaledValue.FromNormalizedValue(0.1f), 0, 0);
            GUIButton  completedButton     = CreateButton(completedButtonRect, "Completed Quests", "ClickShowCompletedQuests", questLogWindowObject);
            ScaledRect closeRect           = new ScaledRect(ScaledRectAlignment.BottomCenter, ScaledRectAlignment.BottomCenter, ScaledValue.FromPixelValue(0), ScaledValue.FromPixelValue(0), ScaledValue.FromNormalizedValue(1), ScaledValue.FromNormalizedValue(0.1f), 0, 0);

            CreateButton(closeRect, "Close", "OnClose", questLogWindowObject);
            UnityGUIQuestLogWindow questLogWindow = questLogWindowObject.GetComponent <UnityGUIQuestLogWindow>();

            questLogWindow.guiRoot         = root.GetComponent <GUIRoot>();
            questLogWindow.scrollView      = scrollView.GetComponent <GUIScrollView>();
            questLogWindow.activeButton    = activeButton;
            questLogWindow.completedButton = completedButton;

            // Create abandon quest popup:
            Selection.activeObject = abandonQuestPopup;
            ScaledRect okButtonRect     = new ScaledRect(ScaledRectAlignment.BottomCenter, ScaledRectAlignment.BottomRight, ScaledValue.FromPixelValue(0), ScaledValue.FromPixelValue(0), ScaledValue.FromNormalizedValue(0.5f), ScaledValue.FromNormalizedValue(0.1f), 0, 0);
            GUIButton  okButton         = CreateButton(okButtonRect, "Abandon", "ClickConfirmAbandonQuest", questLogWindowObject);
            ScaledRect cancelButtonRect = new ScaledRect(ScaledRectAlignment.BottomCenter, ScaledRectAlignment.BottomLeft, ScaledValue.FromPixelValue(0), ScaledValue.FromPixelValue(0), ScaledValue.FromNormalizedValue(0.5f), ScaledValue.FromNormalizedValue(0.1f), 0, 0);
            GUIButton  cancelButton     = CreateButton(cancelButtonRect, "Cancel", "ClickCancelAbandonQuest", questLogWindowObject);
            GameObject questTitle       = AddChildGameObject("Quest Title Label", typeof(GUILabel));

            questLogWindow.abandonQuestPopup.panel           = abandonQuestPopup.GetComponent <GUIWindow>();
            questLogWindow.abandonQuestPopup.ok              = okButton;
            questLogWindow.abandonQuestPopup.cancel          = cancelButton;
            questLogWindow.abandonQuestPopup.questTitleLabel = questTitle.GetComponent <GUILabel>();

            // Select main window:
            Selection.activeGameObject = questLogWindowObject;
        }