public void Open(TotemData td) { if (td == null) { return; } playExp = 0; plusLevel = 0; composeItem = td; playItem_img.sprite = ResourceMgr.Instance.LoadSprite(td.ItemData.icon); ExpValue(); name_txt.text = td.ItemData.name; SetAttrActive(false); st = tip_obj.GetComponent <ScaleTween>(); st.AddOnFinished(delegate() { tip_obj.SetActive(false); }); EventListener.Get(tip_btn.gameObject).OnClick = e => { tip_obj.SetActive(true); st.ResetToBeginning(); st.PlayForward(); }; EventListener.Get(close_btn.gameObject).OnClick = e => { UIFace.GetSingleton().Close(UIID.CompostDivination); }; SetPlayView(); InitItem(); }
void Start() { for (int i = 0; i < mt.Length; ++i) { DivinationTree dt = mt[i]; dt.progress = progress; dt.SetView(i); ScaleTween st = dt.get_btn.GetComponent <ScaleTween>(); EventListener.Get(dt.get_btn.gameObject).OnClick = e => { if (!dt.get_btn.interactable) { return; } int pro = dt.RandomTree(); Instantiate("totem" + ++id); st.ResetToBeginning(); st.PlayForward(); SetProgress(pro); }; } st = tip_obj.GetComponent <ScaleTween>(); st.AddOnFinished(delegate() { tip_obj.SetActive(false); }); EventListener.Get(tip_btn.gameObject).OnClick = e => { tip_obj.SetActive(true); st.ResetToBeginning(); st.PlayForward(); }; EventListener.Get(divination20_btn.gameObject).OnClick = e => { ProcessCtrl.Instance.GoCoroutine("OneKeyinstantiate", OneKeyinstantiate()); }; }