public void AddColor(Mesh mesh, List <Vector3> displacements, List <int> surfaceIndices, int[] surfaceValues) { Vector3 maxVector = Vector3.zero; Vector3 minVector = Vector3.positiveInfinity; for (int i = 0; i < displacements.Count; i++) { maxVector = (displacements[i].magnitude > maxVector.magnitude) ? displacements[i] : maxVector; minVector = (displacements[i].magnitude < minVector.magnitude) ? displacements[i] : minVector; } float interval = ((maxVector.magnitude - minVector.magnitude) / (colorCode.Length - 1)); Vector3[] vertices = mesh.vertices; int[] faces = mesh.triangles; Color[] colors = new Color[vertices.Length]; for (int i = 0; i < surfaceIndices.Count; i++) { int vertexIndex = surfaceValues[surfaceIndices[i]]; colors[vertexIndex] = CalculateColor(displacements[i].magnitude, minVector.magnitude, interval); } mesh.colors = colors; mesh.RecalculateNormals(); ScaleText scaleText = GameObject.Find("ScaleText").GetComponent <ScaleText>(); scaleText.writeText(maxVector.ToString()); }
private void Scale_LostFocus(object sender, RoutedEventArgs e) { BindingExpression bindingExp = ScaleText.GetBindingExpression(TextBox.TextProperty); bindingExp.UpdateSource(); CalculateAndAddLineGraphics(); }
void PrintToUI() { ScaleText scaler = GameObject.FindGameObjectWithTag("TextContent").GetComponent <ScaleText>(); foreach (var line in lines) { scaler.SetText(line); } }
/// <summary> /// 속성 중 Attribute Node로 표현해야 한다. /// </summary> /// <param name="writer"></param> public override void GenerateXmlAttributes(System.Xml.XmlWriter writer) { base.GenerateXmlAttributes(writer); if (OrigW.HasValue) { writer.WriteAttributeString("origW", OrigW.ToString()); } if (OrigH.HasValue) { writer.WriteAttributeString("origH", OrigH.ToString()); } if (AutoScale.HasValue) { writer.WriteAttributeString("AutoScale", AutoScale.GetHashCode().ToString()); } if (ConstrainedScale.HasValue) { writer.WriteAttributeString("ConstrainedScale", ConstrainedScale.GetHashCode().ToString()); } if (ScaleImages.HasValue) { writer.WriteAttributeString("ScaleImages", ScaleImages.GetHashCode().ToString()); } if (ScaleText.HasValue) { writer.WriteAttributeString("ScaleText", ScaleText.GetHashCode().ToString()); } if (XShift.HasValue) { writer.WriteAttributeString("XShift", XShift.ToString()); } if (YShift.HasValue) { writer.WriteAttributeString("YShift", YShift.ToString()); } }
/// <summary> /// Displays the specified text within the specified rectangular region. /// </summary> /// <param name="text">The text to display.</param> /// <param name="x">The X coordinate of the rectangular region.</param> /// <param name="y">The Y coordinate of the rectangular region.</param> /// <param name="width">The width of the rectangular region.</param> /// <param name="height">The height of the rectangular region.</param> /// <param name="color">The text color.</param> /// <param name="font">The text font.</param> /// <param name="textAlignment">A value from the <see cref="TextAlign"/> enumeration that specifies how to align the text within the rectangular region.</param> /// <param name="wordWrap">A value from the <see cref="WordWrap"/> enumeration that specifies how to wrap the text within the rectangular region.</param> /// <param name="trimming">A value from the <see cref="Trimming"/> enumeration that specifies how to trim excess text.</param> /// <param name="scaleTextToFit">A value from the <see cref="ScaleText"/> enumeration that specifies how the text should be scaled.</param> public void DisplayTextInRectangle(string text, uint x, uint y, uint width, uint height, Color color, Font font, TextAlign textAlignment, WordWrap wordWrap, Trimming trimming, ScaleText scaleTextToFit) { uint dtFlags = Bitmap.DT_None; switch (textAlignment) { case TextAlign.Center: dtFlags |= Bitmap.DT_AlignmentCenter; break; case TextAlign.Left: dtFlags |= Bitmap.DT_AlignmentLeft; break; case TextAlign.Right: dtFlags |= Bitmap.DT_AlignmentRight; break; default: break; } switch (trimming) { case Trimming.CharacterEllipsis: dtFlags |= Bitmap.DT_TrimmingCharacterEllipsis; break; case Trimming.WordEllipsis: dtFlags |= Bitmap.DT_TrimmingWordEllipsis; break; default: break; } if (wordWrap == WordWrap.Wrap) dtFlags |= Bitmap.DT_WordWrap; if (scaleTextToFit == ScaleText.None) dtFlags |= Bitmap.DT_IgnoreHeight; _display.DrawTextInRect(text, (int)x, (int)y, (int)width, (int)height, dtFlags, color, font); if (AutoRedraw) Redraw(); }
/// <summary> /// Displays the specified text within the specified rectangular region. /// </summary> /// <param name="text">The text to display.</param> /// <param name="x">The X coordinate of the rectangular region.</param> /// <param name="y">The Y coordinate of the rectangular region.</param> /// <param name="width">The width of the rectangular region.</param> /// <param name="height">The height of the rectangular region.</param> /// <param name="color">The text color.</param> /// <param name="font">The text font.</param> /// <param name="textAlignment">A value from the <see cref="TextAlign"/> enumeration that specifies how to align the text within the rectangular region.</param> /// <param name="wordWrap">A value from the <see cref="WordWrap"/> enumeration that specifies how to wrap the text within the rectangular region.</param> /// <param name="trimming">A value from the <see cref="Trimming"/> enumeration that specifies how to trim excess text.</param> /// <param name="scaleTextToFit">A value from the <see cref="ScaleText"/> enumeration that specifies how the text should be scaled.</param> public void DisplayTextInRectangle(string text, uint x, uint y, uint width, uint height, Color color, Font font, TextAlign textAlignment, WordWrap wordWrap, Trimming trimming, ScaleText scaleTextToFit) { uint dtFlags = Bitmap.DT_None; switch (textAlignment) { case TextAlign.Center: dtFlags |= Bitmap.DT_AlignmentCenter; break; case TextAlign.Left: dtFlags |= Bitmap.DT_AlignmentLeft; break; case TextAlign.Right: dtFlags |= Bitmap.DT_AlignmentRight; break; default: break; } switch (trimming) { case Trimming.CharacterEllipsis: dtFlags |= Bitmap.DT_TrimmingCharacterEllipsis; break; case Trimming.WordEllipsis: dtFlags |= Bitmap.DT_TrimmingWordEllipsis; break; default: break; } if (wordWrap == WordWrap.Wrap) { dtFlags |= Bitmap.DT_WordWrap; } if (scaleTextToFit == ScaleText.None) { dtFlags |= Bitmap.DT_IgnoreHeight; } _display.DrawTextInRect(text, (int)x, (int)y, (int)width, (int)height, dtFlags, color, font); if (AutoRedraw) { Redraw(); } }
/// <summary> /// 속성 중 Attribute Node로 표현해야 한다. /// </summary> /// <param name="writer"></param> public override void GenerateXmlAttributes(System.Xml.XmlWriter writer) { base.GenerateXmlAttributes(writer); if (Id.IsNotWhiteSpace()) { writer.WriteAttributeString("Id", Id); } if (X.HasValue) { writer.WriteAttributeString("x", X.ToString()); } if (Y.HasValue) { writer.WriteAttributeString("y", Y.ToString()); } if (Alpha.HasValue) { writer.WriteAttributeString("Alpha", Alpha.ToString()); } if (XScale.HasValue) { writer.WriteAttributeString("XScale", XScale.ToString()); } if (YScale.HasValue) { writer.WriteAttributeString("YScale", YScale.ToString()); } if (OrigW.HasValue) { writer.WriteAttributeString("origW", OrigW.ToString()); } if (OrigH.HasValue) { writer.WriteAttributeString("origH", OrigH.ToString()); } if (AutoScale.HasValue) { writer.WriteAttributeString("AutoScale", AutoScale.GetHashCode().ToString()); } if (ConstrainedScale.HasValue) { writer.WriteAttributeString("ConstrainedScale", ConstrainedScale.GetHashCode().ToString()); } if (ScaleImages.HasValue) { writer.WriteAttributeString("ScaleImages", ScaleImages.GetHashCode().ToString()); } if (ScaleText.HasValue) { writer.WriteAttributeString("ScaleText", ScaleText.GetHashCode().ToString()); } if (GrpXShift.HasValue) { writer.WriteAttributeString("GrpXShift", GrpXShift.ToString()); } if (GrpYShift.HasValue) { writer.WriteAttributeString("GrpXShift", GrpXShift.ToString()); } if (ShowBelow.HasValue) { writer.WriteAttributeString("ShowBelow", ShowBelow.GetHashCode().ToString()); } if (Visible.HasValue) { writer.WriteAttributeString("Visible", Visible.GetHashCode().ToString()); } if (ToolText.IsNotWhiteSpace()) { writer.WriteAttributeString("ToolText", ToolText); } if (_link != null) { _link.GenerateXmlAttributes(writer); } }
public void PrintToUI(string newLine) { ScaleText scaler = GameObject.FindGameObjectWithTag("TextContent").GetComponent <ScaleText>(); scaler.SetText(newLine + "\n"); }
/// <summary> /// Displays the specified text within the specified rectangular region. /// </summary> /// <param name="text">The text to display.</param> /// <param name="x">The X coordinate of the rectangular region.</param> /// <param name="y">The Y coordinate of the rectangular region.</param> /// <param name="width">The width of the rectangular region.</param> /// <param name="height">The height of the rectangular region.</param> /// <param name="color">The text color.</param> /// <param name="font">The text font.</param> /// <param name="textAlignment">A value from the <see cref="TextAlign"/> enumeration that specifies how to align the text within the rectangular region.</param> /// <param name="wordWrap">A value from the <see cref="WordWrap"/> enumeration that specifies how to wrap the text within the rectangular region.</param> /// <param name="trimming">A value from the <see cref="Trimming"/> enumeration that specifies how to trim excess text.</param> /// <param name="scaleTextToFit">A value from the <see cref="ScaleText"/> enumeration that specifies how the text should be scaled.</param> public void DisplayTextInRectangle(string text, int x, int y, int width, int height, Color color, Font font, TextAlign textAlignment, WordWrap wordWrap, Trimming trimming, ScaleText scaleTextToFit) { uint dtFlags = Bitmap.DT_None; switch (textAlignment) { case TextAlign.Center: dtFlags |= Bitmap.DT_AlignmentCenter; break; case TextAlign.Left: dtFlags |= Bitmap.DT_AlignmentLeft; break; case TextAlign.Right: dtFlags |= Bitmap.DT_AlignmentRight; break; default: break; } switch (trimming) { case Trimming.CharacterEllipsis: dtFlags |= Bitmap.DT_TrimmingCharacterEllipsis; break; case Trimming.WordEllipsis: dtFlags |= Bitmap.DT_TrimmingWordEllipsis; break; default: break; } if (wordWrap == WordWrap.Wrap) dtFlags |= Bitmap.DT_WordWrap; if (scaleTextToFit == ScaleText.None) dtFlags |= Bitmap.DT_IgnoreHeight; _screen.DrawTextInRect(text, x, y, width, height, dtFlags, color, font); if (_autoRedraw) { if (_redrawAll) { _displayModule.Paint(_screen, 0, 0, _width, _height); _redrawAll = false; } else { int right, bottom; font.ComputeTextInRect(text, out right, out bottom, 0, 0, width, height, dtFlags); right += x; bottom += y; if (right >= _width) right = _width - 1; if (bottom >= _height) bottom = _height - 1; if (x < 0) x = 0; if (y < 0) y = 0; if (right >= 0 && bottom >= 0 && x < _width && y < _height) _displayModule.Paint(_screen, x, y, right - x + 1, bottom - y + 1); } } }
void Start() { // OpCode Hash Tables that use strings. Will further be used in OperationManager and UIManager rFormat = new Dictionary <Tuple <byte, byte>, string>() { { new Tuple <byte, byte>(0, 0), "SLL" }, { new Tuple <byte, byte>(0, 2), "SRL" }, { new Tuple <byte, byte>(0, 3), "SRA" }, { new Tuple <byte, byte>(0, 4), "SLLV" }, { new Tuple <byte, byte>(0, 6), "SRLV" }, { new Tuple <byte, byte>(0, 7), "SRAV" }, { new Tuple <byte, byte>(0, 8), "JR" }, { new Tuple <byte, byte>(0, 9), "JALR" }, { new Tuple <byte, byte>(0, 10), "MOVZ" }, { new Tuple <byte, byte>(0, 11), "MOVN" }, { new Tuple <byte, byte>(0, 12), "SYSCALL" }, { new Tuple <byte, byte>(0, 16), "MFHI" }, { new Tuple <byte, byte>(0, 17), "MTHI" }, { new Tuple <byte, byte>(0, 18), "MFLO" }, { new Tuple <byte, byte>(0, 19), "MTLO" }, { new Tuple <byte, byte>(0, 24), "MULT" }, { new Tuple <byte, byte>(0, 25), "MULTU" }, { new Tuple <byte, byte>(0, 26), "DIV" }, { new Tuple <byte, byte>(0, 27), "DIVU" }, { new Tuple <byte, byte>(0, 32), "ADD" }, { new Tuple <byte, byte>(0, 33), "ADDU" }, { new Tuple <byte, byte>(0, 34), "SUB" }, { new Tuple <byte, byte>(0, 35), "SUBU" }, { new Tuple <byte, byte>(0, 36), "AND" }, { new Tuple <byte, byte>(0, 37), "OR" }, { new Tuple <byte, byte>(0, 38), "XOR" }, { new Tuple <byte, byte>(0, 39), "NOR" }, { new Tuple <byte, byte>(0, 42), "SLT" }, { new Tuple <byte, byte>(0, 43), "SLTU" } }; iFormat = new Dictionary <byte, string>() { { 4, "BEQ" }, { 5, "BNE" }, { 6, "BLEZ" }, { 7, "BGTZ" }, { 8, "ADDI" }, { 9, "ADDIU" }, { 10, "SLTI" }, { 11, "SLTIU" }, { 12, "ANDI" }, { 13, "ORI" }, { 14, "XORI" }, { 15, "LUI" }, { 32, "LB" }, { 33, "LH" }, { 35, "LW" }, { 36, "LBU" }, { 37, "LHU" }, { 40, "SB" }, { 41, "SH" }, { 43, "SW" } }; jFormat = new Dictionary <byte, string>() { { 2, "J" }, { 3, "JAL" } }; consoleText = GameObject.FindGameObjectWithTag("ConsoleContent").GetComponent <ScaleText>(); programText = GameObject.FindGameObjectWithTag("TextContent").GetComponent <ScaleText>(); memoryDynaTexts = new Dictionary <uint, DynamicText>(); programDynaTexts = new Dictionary <uint, DynamicText>(); tempPC = 0x003FFFFC; // start 4 below normal PC starting point }
private bool method_0() { IActiveView activeView = this._context.ActiveView; IGraphicsContainer graphicsContainer = activeView.GraphicsContainer; bool result; if (graphicsContainer == null) { result = false; } else { try { frmSymbolSelector frmSymbolSelector = new frmSymbolSelector(); if (frmSymbolSelector == null) { result = false; return(result); } IScaleText scaleText = new ScaleText(); frmSymbolSelector.SetSymbol(scaleText); frmSymbolSelector.SetStyleGallery(this._context.StyleGallery); if (frmSymbolSelector.ShowDialog() == System.Windows.Forms.DialogResult.OK) { scaleText = (frmSymbolSelector.GetSymbol() as IScaleText); if (scaleText == null) { result = false; return(result); } UID clsid = new UID { Value = "esriCarto.ScaleText" }; IMapFrame mapFrame = graphicsContainer.FindFrame(activeView.FocusMap) as IMapFrame; scaleText.MapUnits = mapFrame.Map.MapUnits; IMapSurroundFrame mapSurroundFrame = mapFrame.CreateSurroundFrame(clsid, scaleText); IElement element = mapSurroundFrame as IElement; IEnvelope envelope = new Envelope() as IEnvelope; envelope.PutCoords(5.0, 13.0, 8.0, 14.0); IEnvelope envelope2 = new Envelope() as IEnvelope; scaleText.QueryBounds(this._context.ActiveView.ScreenDisplay, envelope, envelope2); element.Geometry = envelope2; INewElementOperation operation = new NewElementOperation { ActiveView = this._context.ActiveView, Element = element }; this._context.OperationStack.Do(operation); result = true; return(result); } } catch { } result = false; } return(result); }