private void OnNumberOfPointsUpdated(Scale.Update update) { float v = update.s.Value * SimulationSettings.ScoreIncrement - (SimulationSettings.ScoreIncrement - 1); int numberOfPoints = (int)v; updateGUI(numberOfPoints); }
void OnScaleUpdated(Scale.Update update) { if (ScaleReader.Authority == Authority.NotAuthoritative) { if (update.s.HasValue) { var v = update.s.Value; var old = transform.localScale.x; transform.localScale = new Vector3(v, v, v); } } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.IsSpatialOsEntity()) { if (other != null && other.gameObject.GetSpatialOsEntity().PrefabName == "Cube") { //Debug.LogWarning("0: Collision accepted from " + gameObject.GetSpatialOsEntity().PrefabName+ "with " + other.gameObject.GetSpatialOsEntity().PrefabName); SpatialOS.Commands.DeleteEntity(ClientConnectionWriter, other.gameObject.EntityId(), result => { if (result.StatusCode != StatusCode.Success) { Debug.Log("Failed to delete entity with error: " + result.ErrorMessage); return; } Debug.Log("Deleted entity: " + result.Response.Value); }); var current = ScaleWriter.Data.s; Debug.LogWarning("1: " + current + " - " + gameObject.transform.localScale.x); var scaleUpdate = new Scale.Update() .SetS(current + SimulationSettings.PlayerIncrement); Debug.LogWarning("2:"); ScaleWriter.Send(scaleUpdate); Debug.LogWarning("3:"); } if (other != null && other.gameObject.GetSpatialOsEntity().PrefabName == "Cube1") { //Debug.LogWarning("0: Collision accepted from " + gameObject.GetSpatialOsEntity().PrefabName+ "with " + other.gameObject.GetSpatialOsEntity().PrefabName); SpatialOS.Commands.DeleteEntity(ClientConnectionWriter, other.gameObject.EntityId(), result => { if (result.StatusCode != StatusCode.Success) { Debug.Log("Failed to delete entity with error: " + result.ErrorMessage); return; } Debug.Log("Deleted entity: " + result.Response.Value); }); var current = ScaleWriter.Data.s; Debug.LogWarning("1: " + current + " - " + gameObject.transform.localScale.x); if (current >= 2) { var scaleUpdate = new Scale.Update() .SetS(current - SimulationSettings.PlayerDecrement); Debug.LogWarning("2:"); ScaleWriter.Send(scaleUpdate); Debug.LogWarning("3:"); } } } }
void OnScaleUpdated(Scale.Update update) { if (update.s.HasValue) { var v = update.s.Value; Debug.LogWarning("value = " + v); if (v >= SimulationSettings.MaxScore) { Debug.LogWarning("if"); ResetQuery(); return; } transform.localScale = new Vector3(v, v, v); } }
void OnScaleUpdated(Scale.Update update) { if (ScaleReader.Authority == Authority.NotAuthoritative) { if (update.s.HasValue) { if (update.s.Value == 1.0f) { offset = new Vector3(0, -10, 9); } else { offset = (new Vector3(offset.x, offset.y - 0.3F, offset.z + 0.3F)); } } } }
void Respawning() { float x = 18.0f; float y = 18.0f; float xCoord = Random.Range(-x, x); float yCoord = Random.Range(-y, y); var rigidbody = GetComponent <Rigidbody>(); rigidbody.isKinematic = false; transform.position = new Vector3(xCoord, SimulationSettings.PlayerSpawnHeight, yCoord); transform.rotation = UnityEngine.Quaternion.identity; rigidbody.velocity = new Vector3(0, 0, 0); var pos = rigidbody.position; Debug.LogWarning("Respawning: " + pos.y); var positionUpdate = new Position.Update() .SetCoords(new Coordinates(pos.x, pos.y, pos.z)); PositionWriter.Send(positionUpdate); var rotationUpdate = new Rotation.Update() .SetRotation(rigidbody.rotation.ToNativeQuaternion()); RotationWriter.Send(rotationUpdate); var scaleUpdate = new Scale.Update() .SetS(1.0f); ScaleWriter.Send(scaleUpdate); }