// Creates a new instance of the Decoder object and loads the decompressed SC files. private void LoadSc(string fileName, string textureFile) { _scFile = new ScFile(fileName, textureFile); _scFile.Load(); //var scfile = ScFile.Load(fileName, ScFormatVersion.Version7); treeView1.Nodes.Clear(); pictureBox1.Image = null; label1.Text = null; saveToolStripMenuItem.Visible = true; reloadToolStripMenuItem.Visible = true; exportAllShapeToolStripMenuItem.Visible = true; exportAllChunkToolStripMenuItem.Visible = true; exportAllAnimationToolStripMenuItem.Visible = true; compressionToolStripMenuItem.Visible = true; addTextureToolStripMenuItem.Visible = true; RefreshMenu(); treeView1.Populate(_scFile.GetTextures()); treeView1.Populate(_scFile.GetExports()); treeView1.Populate(_scFile.GetShapes()); treeView1.Populate(_scFile.GetMovieClips()); }
// Creates a new instance of the Decoder object and loads the decompressed SC files. private void LoadSc(string fileName, string textureFile) { _scFile = new ScFile(fileName, textureFile); _scFile.Load(); //var scfile = ScFile.Load(fileName, ScFormatVersion.Version7); treeView1.Nodes.Clear(); pictureBox1.Image = null; label1.Text = null; RefreshMenu(); treeView1.Populate(_scFile.GetExports()); treeView1.Populate(_scFile.GetShapes()); treeView1.Populate(_scFile.GetTextures()); treeView1.Populate(_scFile.GetMovieClips()); }
private void reloadToolStripMenuItem_Click(object sender, EventArgs e) { saveToolStripMenuItem.Visible = false; reloadToolStripMenuItem.Visible = false; treeView1.Nodes.Clear(); pictureBox1.Image = null; label1.Text = null; saveToolStripMenuItem.Visible = true; reloadToolStripMenuItem.Visible = true; RefreshMenu(); treeView1.Populate(_scFile.GetTextures()); treeView1.Populate(_scFile.GetExports()); treeView1.Populate(_scFile.GetShapes()); treeView1.Populate(_scFile.GetMovieClips()); }