예제 #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.GetComponent <Player2D>() != null)
     {
         Debug.Log("saved");
         GetComponent <SpriteRenderer>().sprite = shiny;
         SavingManager.Runtime_SaveGame();
         this.enabled = false;
     }
 }