IEnumerator addleaugue() { GameObject gamemanager = GameObject.Find("GameManager"); SavingLoading teaminfo = gamemanager.GetComponent <SavingLoading>(); teaminfo.StartSort(); for (int i = 0; i < slotNumber; i++) { pitch += .2f; yield return(new WaitForSeconds(0.3f)); newLeagueStrip = (GameObject)Instantiate(Leaguestrip); newLeagueStrip.transform.SetParent(contentpanel.transform, false); newLeagueStrip.GetComponent <LeaugueSlotsdata>().teamText.text = teaminfo.teamsList[i].TeamName; newLeagueStrip.GetComponent <LeaugueSlotsdata>().played.text = teaminfo.teamsList[i].played.ToString(); newLeagueStrip.GetComponent <LeaugueSlotsdata>().points.text = teaminfo.teamsList[i].Pts.ToString(); newLeagueStrip.GetComponent <LeaugueSlotsdata>().goalsFor.text = teaminfo.teamsList[i].Gf.ToString(); newLeagueStrip.GetComponent <LeaugueSlotsdata>().goalsAgainst.text = teaminfo.teamsList[i].Ga.ToString(); newLeagueStrip.GetComponent <LeaugueSlotsdata>().goalDif.text = teaminfo.teamsList[i].GD.ToString(); newLeagueStrip.GetComponent <LeaugueSlotsdata>().rank.text = positionNumber.ToString(); positionNumber++; if (teaminfo.teamsList[i].playerName.Contains("Computer")) { newLeagueStrip.GetComponent <LeaugueSlotsdata>().Icon.SetActive(false); } } }
private void Awake() { if (instance != null) { Destroy(this); } else { instance = this; } }
public ObjectSerializer(System.Type type) { if (engine == null) { engine = Object.FindObjectOfType <BasicLoader> ().Engine; } if (savingLoading == null) { savingLoading = Object.FindObjectOfType <SavingLoading> (); } InitByType(type); }
public ObjectSerializer(string typeName) { if (engine == null) { engine = Object.FindObjectOfType <BasicLoader> ().Engine; } if (savingLoading == null) { savingLoading = Object.FindObjectOfType <SavingLoading> (); } var type = engine.FindType(typeName); InitByType(type); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); } DontDestroyOnLoad(this); }
public void LoadDataJSON() { InData = JsonUtility.FromJson <SavingLoading>(File.ReadAllText(Application.persistentDataPath + "/saveload.json")); }
public ObjectRefConverter(SavingLoading loader) { this.loader = loader; }
public GameobjectSerializer() { engine = Object.FindObjectOfType <BasicLoader> ().Engine; savingLoading = Object.FindObjectOfType <SavingLoading> (); }
void Awake () { gens = FindObjectOfType<Generators> (); saver = FindObjectOfType<SavingLoading> (); //wait = Random.Range(1, 4); }